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Messages - Dynaboom4

#16
VVVVVV Levels / Re: Abort 2
May 26, 2023, 08:25:14 PM
Incredible level, because i did 2 videos on the level i will not comment more than it's fantastic.
(The videos are not top quality, i'm french so i speak poorly, and those were my first videos.)
So these are my thought on the level as i play them :
https://www.youtube.com/watch?v=YIgK3KReUt0 First part
https://www.youtube.com/watch?v=40a7xM4U0Y8 Second part
#17
Just little message that this version of Vungeon, might be the last, or one i will not touch for a long period of time. I want to work on something else, and people already have seen most of the level by now. It's stays quite challenging, and i think this version is the optimal one to take a break. Thanks to all the feedback i got on this level from people that even, played it multiple times. Without this feedback i couldn't have made all the things i did on this level.

THIS SECTION CONTAIN SPOILERS
Just i post here a little comment about the state of the level. This version is the most polished, out of all the one's there was before, i'm pretty confident to say that there's no bug. Or at least not big ones. I still know that if you die in the cloud rooms you can't see your score, or if you time it really really precisely you can **** ******** with R while having the life mode and when you are about to get teleported with a terminal to glitch the level a little bit. But anything that gets you off bound, or destroy your save, or makes you invincible. This update is also meant for all the complains about how hard the level was. Which it was. Most of the desert level was really really hard, and it would start to get problematic if the last level was even harder. It would get nearly impossible, or just make the use of 2 life necessary, which i want to stay as an option. Most of the desert level has been nerfed, and now I can get to the last level around 4 times out of 5. So i think for a new player it should be decently accessible and not frustrating. For the people that want a challenge there is still the exit mode, that is really challenging.
So with all that being said, i hope you a good day with what you're doing.
#18
VVVVVV Levels / Re: something new 2 demo
April 30, 2023, 01:59:08 PM
Cool level, but like Ally says it's impossible to complete, in fact the trinket at the bottom of the map (under the ship) the room just before room named flex, you can't do it, it's impossible to enter. Except that and what Ally already mention, i must say that there's too much spikes in my opinion in random places, which makes it annoying to explore sometimes. Except that great level
#19
Open Source Projects / Re: VVVVVV: Chaos Edition
April 29, 2023, 04:10:27 PM
Ok that is really cool ! I want to play it right now ! And i will in a moment, Edit : I can't because I use mac
#20
I also comment here some things that people might get angry about. No i didn't put those levels :
-Overdose (and i'm kind of meh on the fact that i've removed it, because it's at the same time an historical level, but i don't like it)
-Bracket series
-Most levels by Uurg, except for Outside
-A lot of vanilla levels
-Contain (and i didn't know if i wanted to add it, but decided to not)
#21
VVVVVV Levels / Dynaboom4 VVVVVV level pack
April 24, 2023, 12:33:54 AM
I WILL NO LONGER MAINTAIN THIS LEVEL PACK, because it takes a lot of time to do, and an official one has been made that is a lot better.

Hello there ! This is a VVVVVV level pack that i made with most of levels that I consider to be good. There's 60 levels and each is categorized in small sections. After each level name there's a letter between parenthesis that tells the player what kind of gameplay the level is about.
If after the description of the level there is this letter that means that ...
(c) : This is a challenging or really hard level
(g) : This is a customized level that focus mostly on gameplay.
(h) : This is a story level.
(m) : This is a funny/meme level.
(s) : This level is really short. Those levels are mostly small cutscenes.
(p) : This is a puzzle level
(v) : This is a non or low customized vanilla style level.

Also it is important to note that because of the stupid amount of custom graphics, sounds and especially music, I had to split the levels in 7 folders. The first packs are the levels I consider to be the best ones (and most popular). And the last ones are mostly short levels, that still deserve some attention.

How to install ?
To install the pack, download the seven zip files, and unzip it. Than go to :
For windows : Documents\VVVVVV\levels
For mac : ~/Library/Application Support/VVVVVV/levels
For linux : ~/.local/share/VVVVVV/levels
If you never downloaded any levels before this file should be empty.
Afterwards, open each unzipped Dynaboom4 level pack folder, select all the levels in it, and place them in the VVVVVV levels folder.
Congrats ! Now, you can play all the custom levels inside the pack.

If there's any creator that want their level to be removed from this pack, send a post here to tell me.

List of all levels
https://docs.google.com/document/d/18NK-vsWa0n3yDkJGo2-prCpPoknV8fjhDFm_1xs1hoE/edit?usp=sharing

Download link :
https://drive.google.com/drive/folders/1k4PA3NeDqG_ccQGntkPv_DLPYlnDH1lf?usp=share_link
#22
VVVVVV Levels / Re: im back with new levels
April 16, 2023, 03:25:56 PM
Oh, i forgot to mention, my opinion, on the first level because i didn't completed the second one. So the first level is decently cool, the design is not too hard, nor too bad. I really like disapearing platforms in the first level. Just i didn't completed the first level because you can self lock yourself.
Good job with thoses
#23
VVVVVV Levels / Re: The Tower
April 02, 2023, 04:59:37 PM
This level made me laugh so hard, that's incredible ! Honestly all the lore with the tower is just excellent. The recording are my favorite part and they are great. The worst about it is that i use voice acting SERIOUSLY in my level, and it felt like, the first time i've encountered a recording in your level, that you were making fun of something i take seriously, which i just loved. This level is an excellent april fools, and just a cool level to laugh a lot. :viridian:
#24
VVVVVV Levels / Re: VFUTCG
March 31, 2023, 10:33:32 PM
Short, but really fun level. Good job ! It's really charming
#25
Hum, yeah, i didn't thought of this solution. The best solution to do what Dav recommends, is to add a terminal inside the hub that sets R1,R2,R3,R4 ... ,R25 off. Than put a warp token in the hub that leads you to the (1,1) room. If you go to your save file again and go to the warp token, than run through all the rooms you did the first time you've launched Vungeon, every flag will be randomize again, and everything should work
#26
Thanks Virtueisdead, Yeah so the bug, is that if you press R in the generator room it completely breaks, i've seen this bug while playtesting the new demo of the level, and this is fixed.
So if you're really curious to know, this issue happens because of the flag system that choose in what room you will be. So if you press R in the generator rooms, the flag that you've got while going through one of them, will not be restart, and you will, at your next try do the generator rooms and get another flag, and the selection system will not know which one to choose, and is going to choose none.
Sadly you can't really get your Save back by any way possible. But if you play it again (in it's current state) and don't press R in the generator rooms there should not be any problem.
#27
Okay, sorry if anybody has responded, but i will even if you've found a solution. I guess you've used my
timer editor, and i'm glad it helps. But if you want in general to work on ennemies, i recommend you not using the timer editor, there's a way easier method than the timer, that is really limitated.
So if you want to work on spawning custom entities, by that i mean with custom speed, custom positions ex...
First you need to understand what is internal script. To understand better i really recommend you to use VED. That is a way better editor than the VVVVVV one.
Internal script is in general a special script box that allows you to use any command in the internal game (so every command that is not in the base editor)
To get that internal script box, you must first, make one normal script.(To illustrate what i mean, i just will name it script1) in that script put the following line :
Script 1 :
iftrinkets(0,script2)

Than, create a new script called script2. This will be your internal script. But yet it's still a normal script, to turn it into an internal script you must click Int.sc button on the right side of your screen when you're inside of script2, normally it says it's off, but after you've clicked it once, it should say it's on.
Than inside this script you must use the command createentity(x,y,type,direction,speed,borderleft,bordertop,borderright,borderbottom)
Most of the parameters of this command must be changed depending on how you want your enemy to be.
x,y stands for the starting coordinates of your enemy, thoses coordinates can be see in the main screen of ved (when you're building your level) on the bottom right part of the editor (the third line of numbers).
type stands for the type of enemy you want to use. The basics ones are 2 for moving plateforms and 56 for ennemies
direction means the direction you want your enemy to go. 0 is down, 1 is up, 2 is left, 3 is right.
Speed this one i think is obvious
Borderbottom,borderright ... All thoses are optional parameters, and allows you to choose the bouncing box of your enemy, like you can do in the editor by putting a red square on the screen with F4.
Same goes there, just that you have to manualy type the coordinates of the each border of your bouncing square.
So that's it for createentities, it's not that easy, so i understand if you don't get everything. But if you have any questions, reply to this comment i will gladly respond
#28
VVVVVV Levels / Re: first level
March 07, 2023, 02:43:40 PM
This looks funny, i will check it when i can
#29
Hello everybody, this level was originally an unfinished project that Audigamer abandoned. But after
a few months i decided to turn it into a playable level, that you can at least beat. This level is quite hard, and is based a lot on running long sections with few checkpoints. If you like (as i do) feel pain for 190 rooms, go for this level. But if you only want to relax and chill after a journey of work, don't play this level ! :-*

HEY everyone, after a few months i decided to finally release the DLC. In the end this will not be a separate level, but a bonus sector you can access after completing the level. It is not required to complete it, except if you want to collect all trinkets.

HERE IS THE LINK : (WITH THE CUSTOM TEXTURES)
https://drive.google.com/drive/folders/1ExLJqubOtR3l0JfB5Xmay1PK-jTa06ej?usp=sharing

here is the document for all clears of Quasar :
https://docs.google.com/document/d/1oJ54nOHPgT10u1vtYAqtLPoKjBxX08GmU8VWUCYpJNA/edit?usp=sharing

#30
VVVVVV / Re: Best VVVVVV Area
February 11, 2023, 03:03:32 PM
How is the vote closed already?