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Messages - Dynaboom4

#31
Quote from: Unnamed Silvagunner on February 04, 2023, 10:36:21 AMNice level, 7/10 why? cause there are a lot of unfair areas that a so annoying and just ruin your whole run, like for example that timing room in the plains area, its near pixel perfect flipping, and in the desert the yellow spikes are extremely hard to see cause they blend in the background, the farthest I made it is level 9, love the level but just saying the parts that are really annoying
Cool to see some feedback, I mean i will probably not change the room with the timing, but i will make the spikes on the yellow tiles more visible, (even if in the developpement they have been made darker already so they are more visible.). Also i understand perfectly that you're frustrated, because roguelike are in general like this. Exemple : you don't know the game and get killed by a ipecac my reflection in binding of isaac, Enter the gungeon has also this vibe. Most of roguelikes demands a lot of knowledge, and a lot of practice, and it's not made for everyone.
Also level 9 is the hardest set of rooms, even if level 10 is really close for somes
#32
I don't get it can you explain?
#33
You can't do timers with delay(), just because you can't move if you do a regular delay(). For the collab, it's cool to see someone want to collab with me, but i'm most someone who likes making my creations on my own.Still thanks for your offer.

Also i'm done making the little fixes. Now it should be easier.
#34
Thanks for the feedback, A pro player (Balneor) also said on discord that the last rooms where just horribly hard, so i'm fixing them / balancing them right now
#35
VVVVVV Levels / Re: VUNGEON ! A roguelike VVVVVV level
January 31, 2023, 11:44:28 PM
Hello, everybody, in a few minutes the V2 demo will be out, i spent a lot of time on it, so enjoy the content
#36
VVVVVV Levels / VUNGEON ! Full release !
December 25, 2022, 09:54:12 PM
Vungeon is a roguelike level where every attempt is randomized.
You have only one life to complete a set of 10 rooms, each time randomized.
And unlock along the way, alternatives musics for each zone, badges, cutscenes... .
The level is a 17*20 map, and is currently the level with the most amount of scripts (1100) (yup i'm proud on that one).
But don't worry if the level gets too difficult, you can give yourself an extra life!
Have a fun time ! :viridian:

TRAILER : (spoilers)
https://www.youtube.com/watch?v=jFxvimF18eM

SCREENSHOTS :
 
   

Finally, i wanted to thanks all the amazing people that gave me feedback on Vungeon !
Especially IloveV6

PATCH NOTE :
https://docs.google.com/document/d/1NFEb8kyZRQJEdk0eCUIkiUpXbI6nnJLlWbrcXqZOogI/edit?usp=sharing

DOWNLOAD LINK (Definitive edition) :
https://vsix.dev/level/vungeon
#37
VVVVVV Levels / Re: Decennial Hangout (v1.0.1)
November 25, 2022, 09:54:32 PM
hi, i didn't worked on this, but i can still confirm it's objectively good, it was the first custom level with custom graphic that i played, and it's really good, i skip some parts because how bad i was at the time i played this level, but the gameplay changes constantly from classic level vvvvvv type, to funny hot dog challenges, to some pretty spiky and memorable gameplay. Throughout the entirety of the adventure you have narrative speaks from the characters like Detox, and it is really well writing and charming. Honestly i really recommend this level !
#38
VVVVVV Levels / Re: Dynaboom4 Timer tool
November 21, 2022, 07:31:50 PM
Fixed tsetup10, added playef(9) to every tscript and added some ground
#39
VVVVVV Levels / Dynaboom4 Timer tool
November 20, 2022, 12:38:10 PM
Hello, I made a level specially to create timers. So here's a quick explanation to how it works :

Quick tutorial :
In this level you can create timers. Timers are a pack of internal scripts, that will after a set of seconds, execute a script. To set up, run the timer, and execute the script there will be
3 different scripts you will have to use

SETUP :
The first one is the setup. The setup sets the timer to a certain amount. This script
MUST BE executed before the script that runs the timer.

To setup the timer, just put a scriptbox called :

tsetup(the time you want in seconds)

on the map

so for example if you put this script :
tsetup20
after 20 seconds the script will be executed
Sadly for the moment only thoses timers are available : 
1F          5          30
0.5         10        60
2            15        120
(F stands for frame)

TIMER (COUNTER)
Next we have the timer itself. This script will run a timer IF the player is inside of the
scriptbox and IF you've setup the timer. Also note that while the player is in the scriptbox of
the timer, moving plateforms, ennemis and dissapear plateforms will not work.
And if you change the size of the map, any timer will not work further than (5,5).
By default there's a counter script in each room of the map that triggers the timer of the room it's in.

To place a timer, just put a scriptbox called :

tcounter(the room where the script is executed)

where you want the timer to be ran

so for example if you put this script :
tcounter1.1
after X seconds the script in the room 1.1 will be executed.

SCRIPT :
Finally we have the script that is run at the end of the timer. This script must be written in
internal script and will not work if it's not. This script doesn't have to be placed on your map to
function.The script execute by default a flash of 10 frames

To access to this script just search :

tscript(the room where the tcounter is executed)

for example if you want to change the script executed after X seconds in the room 3.5 you have to search this script :
tscript3.5

So there is how to create your own timer ! I hope this explanation had helped, and if you have any
other question, dm me on discord Dynaboom4, or in the description of the level.
Note that this level tool is in beta, and will certainly get updated in the futur.

 :viridian: DOWLOAD :viridian:
https://drive.google.com/drive/folders/1ufglsOvQDz7kNqEgQtHlAK1wr7P9LWUb?usp=sharing
#40
Okay so i understood why my message is a copy paste of balneor's one, it's because he said to the discord that he couldn't send it because some caracters weren't working corectly, so i tested here, and i probably forgot to remove the message
#41
VVVVVV Levels / Re: The Closed World...? for 2021-2022
November 09, 2022, 12:26:00 PM
I'm french, so it's why i misunderstood easily, it's just the tone in general that felt a bit woring, i'm not really worried, just i prefer if other have good lifes, what is different, even if it doesn't seems to be much a difference. But with your second message i see more what you mean. I will not go deeper than that thought because i don't think it's needed. Just it's cool to see your levels.
#42
VVVVVV Levels / Re: The Closed World for 2021-2022
November 08, 2022, 09:50:44 PM
Okay, i might miss understood, but in general just calm down on your expectations of yourself! I mean your levels are what they are, they don't need to be perfect, the only thing that matter is that it's a piece of you, i don't mind if the gameplay is awesome, just it's cool to have you around publishing levels, and if not that's fine too. For me at least and it seems like some people of the vvvvvv community is like this, i don't care if it's good or bad, it's just cool that persons entertain this channel, this community no matter how they do it, SO please don't be like me to always try to make everything polished just to be satisfied that you've made something. Just do the things you enjoy doing with passion, that's all that matters
#43
VVVVVV Levels / Re: Temps carte francais
November 07, 2022, 11:26:47 PM
I mean thanks, that's cool to see someone play my first level, and oldest. This must have been really frustrating to translate, because like my grammar is as good in french than in english (not that much but quite as much) also the words used in this level are not easy at all to understand because i wanted to make the main character terminus speak with complex and meaningful words to make it a bit like a religious helper. The goal of the story itself is just to make something stupid, and as weird as possible, like there's 5 or 6 hidden dialogue cutscene with terminus you get from doing dumb things (that you will of course never think of doing as a normal being) like ignoring him, or go to your fridge ... The special ending is really dumb too. But that's cool to see a non native french play and comment about it
 
#44
VVVVVV Levels / Pocket dimension1.1
November 07, 2022, 04:29:17 PM
-Oh there! a new guest for my special show! °O°
-Come closer don't be scared! I'm glad to see new friends. OwO
-It's rare to see new faces out there!
-So rare that I can't find anyone to take part in my sweet, crisp quiz. (; v ; )
-Would you like to try? ?w?

-Yes, because you are eager to play any level even if it is bad like this one! C:<
-And that's good news because I can't wait to taste some delicious cooked meat. ^ u ^
-... I mean, you seem like a good chef, so I wanted to learn from you. (O-O*)
-Them good chefs? Don't make me laugh! They can't even cook a beef. If you want a true godly chef, call me, obviously I won't answer, but it's better than following the advice of these imbeciles.

-A godly chef, ?.? I never heard of you, nor my fanboys.
-So because I see you're not aware of your surroundings, which is obvious, because you can't realize that nobody cares about your show. Yes, I am the most talented chef of this earth, galaxy, universe, whatever you might call it, they are all inferior to me. And more generally, I'm the perfect being, everything I touch instantly transforms into perfection, the only shit I can't transform into perfection is that level. With its poor use of Direct mode and its abusive use of custom music that eats 120 MB on your PC. Along with of course spam entity for annoying musical interludes where you get no reward for completing them. And the worst in all of this is the silly amount of unnecessary cutscenes.

-No, don't listen to him, the level is fantastic! Play it ... please ... :w: ... please download this level ...
-Or you will do it anyway, because here I DECIDE ! o\w/o

DOWNLOAD LINK :
https://drive.google.com/drive/folders/1I314NW5xcjkPsXHQ0JDE8lz19of2zip6?usp=share_link


PATCH NOTES 1.1 :
https://docs.google.com/document/d/1paOUj0_gNnuNkbUppHMXqfnKsk6qh_-AyjkA_5gct78/edit?usp=sharing


-(Okay, I don't control you, but can you just act like if it was the case? Thanks)

Dynaboom4 comment : Also if you want there's a cheat room at the start of the level that allows you to activate the speedrunner mode. This mode removes all dialogues, and some mini-games. You can also in this room go directly to the ship mini zone. The only requirement to access this room is to clip through the line in the first room of the level called "the start of all".
#45
VVVVVV Levels / Re: Vespera Scientifica
November 07, 2022, 03:03:22 PM
If i have one thing to say about this level, is play it ! This perfected masterpiece will throw you into
a giant maze, like a real good metroidvania. Okay sure it's not around killing monster and gain new abilities, but kind of, all the way up to the end you unlock various paths by activating levers, activating electric engines. What gives you at the same time this kind of freedom i love to see in metroidvania, along with not being to overwhelming by the enormous amounts of paths, by giving the player upgrades time to time that unlocks new unexplored paths. This feeling was for me the best thing about this level (along with its incredible scripting [ around 9 0 0 scripts !]). I also loved the new mecanics that are introduced in this level like water breathing, or the one's at the end that i won't spoil.
This level stands out to be one of the best out there, and goes right into the masterpiece category for me without any problem.
My only little flaw for me is the story that is not focused on at all, it's just there to serve gameplay and not the opposite. Don't miss spell me the story is good, but a bit too standard in my opinion.
Everything else is perfect, and more than perfect, so if you have the time play this level !