-didn't get it- :c
*gives a half-hour*
*gives a half-hour*
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: GLaDOS V.3 on August 19, 2011, 05:43:02 PM
how you play it?
clicked the link but it shows numbers.
Quote from: FlamingBanana on August 26, 2011, 07:52:02 PM
I dont like this smiley: It looks like your mocking me Use instead ok?
But seriously, thanks!
Quote from: TheoX on August 24, 2011, 12:13:25 AMActually, I also thought that was the idea, and to be honest I think that would be even better.
Let me start off by saying I actually thought this whole idea was something different: I thought it was one level made by different people, but each person would design a few rooms. I didn't realize that it was a hub of smaller levels, which I think is also a cool idea, but in a different way.
Quote from: dinoquark on August 11, 2011, 11:27:39 PM
Ahahaha bug-hunting!
Quote from: dinoquark on August 11, 2011, 11:27:39 PMFixed the two that you showed in the video
There are a couple places where you can jump past gravity lines
Quote from: dinoquark on August 11, 2011, 11:27:39 PMDon't see how I could fix that, but it's not a really important bug, it's just weird ^^
In the area with the first friend, it's possible to accidently be jumping up to try and hit the first moving platform when you trigger the dialog sequence, leading to death and respawning in the middle of talking (which is weird).
Quote from: dinoquark on August 11, 2011, 11:27:39 PMIt should be fixed now, although I couldn't get the bug myself...
It's still possible to get stuck if you go back into Mario's room after freeing him, which xOnixic reported on page 1.
Went back down and somehow triggered a dialog ("Welcome back! How was it?") that wouldn't go away or advance (so I couldn't flip).
Quote from: dinoquark on August 11, 2011, 11:27:39 PMYou can still enable it by going past the place where the trinket was located.
It's possible to get stuck in the princess room by dying instead of taking the warp exit after collecting the shiny, additionally the first warp intersects you slightly with the wall, which can be used to clip into the room above.
Quote from: dinoquark on August 11, 2011, 11:27:39 PMYup I had the same problem, but that's just the way these levels are designed
There are several places where you can trigger dialog again and again and again by going back or dying which can be a little annoying.
Quote from: mint301 on August 10, 2011, 07:49:41 PM
http://www.youtube.com/watch?v=IateCxq8Dfg
Part 2
Quote from: mint301 on August 09, 2011, 07:57:43 PM
I Let's Played this level. Here's part 1:
http://www.youtube.com/watch?v=QtiAv6l32dw
Part 2 should be up tomorrow!