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Messages - LucasK

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1
VVVVVV / Re: Just beat the game for the 10th time.
« on: June 10, 2012, 08:32:04 pm »
The first time i beat the game i finished with around 700-800 deaths, hardest Room was Vidi, with 46 deaths.
I think i died 80 times to get the Doing Things the Hard Way trinket.

2
VVVVVV Levels / Re: Back to VVVVVV
« on: June 10, 2012, 08:01:03 pm »
I still hope Terry release a version with auto-scrolling function.  :victoria:

3
VVVVVV Levels / Re: Back to VVVVVV
« on: June 10, 2012, 02:28:58 pm »
hm...If you played with the scripting and got the Gravitron, maybe there's a way of doing the Tower by using it?
That would explode my mind.  :verdigris:

Also, can i implement the gravitron in my level by using that code? I'll credit you!  :viridian:

4
VVVVVV Levels / Re: Douleur Tour
« on: June 10, 2012, 10:53:04 am »
Give me a example of one of these rooms for me to see if i can fix...  :verdigris:

BTW, Abstract Nightmare has the kind of dificulty that would fit more in a trinket-get room?  :vitellary:

5
VVVVVV Levels / Re: Douleur Tour
« on: June 10, 2012, 10:42:40 am »
The Pit Called 'Where's The Despair?"

And about the enemies...i didn't really noticed this. But in some rooms, i tried to exit and re-enter but the enemies are still in the same way. But i think some rooms can't be cleared directly. Like, you must wait the enemies to get in a certain position to make it easier to clear a screen.   :o

6
VVVVVV Levels / Re: Douleur Tour
« on: June 10, 2012, 10:23:49 am »
OMG  :o

I did make Abstract Nightmare as a screen that involves skill and repetition.
Did the Room Abstract Nightmare was the hardest?  :verdigris:

7
VVVVVV Levels / Re: Back to VVVVVV
« on: June 09, 2012, 06:45:31 pm »
OMG i copied the gravitron script into a level with just blank space to test it. And The Gravitron worked properly! That's cool!

8
VVVVVV Levels / Re: Back to VVVVVV
« on: June 09, 2012, 05:44:12 pm »
True, The scripting in this level is just...geniously used.

9
VVVVVV Levels / Re: Douleur Tour
« on: June 09, 2012, 03:31:23 pm »
The Second Beta, a level with like, 40-50 rooms......   :vitellary:

10
VVVVVV Levels / Re: Back to VVVVVV
« on: June 09, 2012, 01:05:22 pm »
Nice! Going to play it right now.

11
VVVVVV / Re: Level editor suggestions
« on: June 03, 2012, 04:11:32 pm »
I would like the possibility to make autoscrolling levels. (Vertical and... HORIZONTAL!)

12
VVVVVV Levels / Douleur Tour
« on: June 01, 2012, 08:59:23 pm »
Douleur Tour means "Tower of Pain' in French, it's a level that i'm working because i formated my PC so...I LOST EVERYTHING I HAD.   :victoria: :'(  :victoria:
Anyway, here is a beta with the first level (I SWEAR THIS DIMENSION WILL BE FINISHED)
I'll give more details later.

13
VVVVVV Levels / Re: Back to VVVVVV
« on: May 31, 2012, 06:33:42 pm »
That looks nice! I can wait for it.   :)

14
VVVVVV Tech Support / Re: There is Any Way...
« on: May 27, 2012, 08:51:44 pm »
Thanks! This will really help me out with the final zone of my level!  :viridian:

15
VVVVVV Tech Support / There is Any Way...
« on: May 27, 2012, 08:29:11 pm »
Of doing like...

After Rescuing  :victoria::vermillion::vitellary::verdigris: and  :violet:, destroy some gravity line wich is blocking a passage? If yes, how can i do it?

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