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Messages - Bearboy

Pages: 1 ... 16 17 [18]
256
Everything else / Lots of guests, minimal users?!
« on: June 27, 2012, 02:26:13 pm »
I've been noticing that only about 1 or 2 ACTUAL forum users go on the forums, but about 20 guests go on at a time. What I'm trying to say is, Guests, become users so this site doesnt die. There has been almost no VVVVVV activity either, and it's driving me insane. So seriously, become users so we can get going again! :-X

257
VVVVVV Levels / Re: Script commands index and tips
« on: June 27, 2012, 12:28:42 pm »
Iftrinkets works! I'm using it in a level now. Thanks you two

258
VVVVVV Levels / Re: The Zones (Demo)
« on: June 27, 2012, 10:59:33 am »
There should be an update, yellow is finished. That's a pretty big part.
Oh No...
Blue zone isn't finished but it's there...
Time to edit!
 :D

P.S This conversation is getting a bit long. :)

259
VVVVVV Levels / Re: The Zones (Demo)
« on: June 26, 2012, 09:46:03 pm »
Its all about timing, you have to:
SPOILERS!
Use the grav line to go under the spike ball, then use the next grav line at the right moment before you hit the spikes on the ground!
:)

260
VVVVVV Levels / Re: Script commands index and tips
« on: June 26, 2012, 09:21:14 pm »
script1:
iftrinkets(4,gravline)
say(2)
You need to get 4 trinkets to destroy
the gravity line.
_______________________________
gravline:
destroy(gravitylines)
say(1)
Gravity line destroyed.
____________________

This way if you have 4 trinkets it will destroy the line,
but if you don't, it will tell you you need to get four.

did that help? :viridian:

Would I write all of this into one terminal, including the colons? If this is correct, you're amazing.
And I can't believe you know this stuff given your age, lol  :viridian:

261
VVVVVV Levels / Re: Script commands index and tips
« on: June 26, 2012, 07:47:53 pm »
is there any easy way to explain iftrinkets and iftrinketsless? I'm having a bit of trouble with it, for example, if you need 4 trinkets to destroy a warp line, and you use a terminal to use the script, would I have to make different script boxes?

Then again, I might figure it out on my own, eventually.

But I doubt it  :verdigris:

262
VVVVVV Levels / Re: The Zones (Demo)
« on: June 26, 2012, 07:43:16 pm »
...That room is optional.  :verdigris:

EDIT: Scratch that, lol. Thought you meant the trinket room.But the room you mentioned is very possible. Try being flipped upside down in the beginning, that will help!

 :viridian:

263
VVVVVV Levels / Re: Scripting Tutorial - A PJBottomz Level
« on: June 25, 2012, 08:01:58 pm »
This tutorial is great! I learnt how to script becauce of this! Still, I have one problem... Can someone please tell me how to make crewmates talk? I can do "say" script and "reply" script but how do I make for an example: when  :viridian: is rescuing  :verdigris:, how do I make them speak to each other when  :viridian: is close to  :verdigris:?
Are you using script boxes? put one near  :verdigris: and then write the script with the box, its optional to use a flag. If you want Verdigrises text box to be green, install 2.1 and after say put (X,verdigris)

264
VVVVVV Levels / Re: The Zones
« on: June 25, 2012, 12:39:15 pm »
as for the green zone, i don't know what you're talking about. It works fine with no glitches, explain.

265
VVVVVV Levels / Re: The Zones
« on: June 25, 2012, 12:36:21 pm »
guess you didn't read through my post..
the level is INCOMPLETE! i said yelow wasn't finished, and that one of the zones, as in blue, hadnt been started.
I'm still working out the kinks!

266
VVVVVV Levels / The Zones (Complete!)
« on: June 25, 2012, 11:48:16 am »
Hello fellow VVVVVVer's...

This is a level that you'll hopefully like. I worked on it for a while. Here goes,

ZONES

This level contains 5 zones, with 5 trinkets to collect.

The zones are, as follows,

Green, Red, Blue, Yellow and, V.

This could be considered both easy and hard at some parts.
If you enjoy this level, leave your feedback, or suggestions for the future of my own levels.
If you find any bugs, please tell me and I will fix it ASAP!

If anyone needs help with any of the parts, I'll leave some hints.

Here are some screenshots.




 Sorry about the big black lines surrounding the screenshots, it's the only resolution that looks like pixels.

Also sorry for not actually putting the full version on until about 10 hours later.  :viridian:

For people who don't know, the download button is next to the little paperclip
down
there
V

267
VVVVVV Tech Support / Re: Colored Boxes
« on: June 24, 2012, 08:06:31 pm »
Thanks, now I can do better scripts! And I can download levels!


8) :viridian: pwned

268
VVVVVV Tech Support / Re: Colored Boxes
« on: June 24, 2012, 03:21:36 pm »
Oh Jeez, now I can't find the 2.1 download. I redownloaded regular vvvvvv but its not 2.1....

 :violet: RAAAAGGGGGEEEEE

269
VVVVVV Tech Support / Re: Colored Boxes
« on: June 24, 2012, 03:11:50 pm »
Ah, I've just checked the version and it IS 2.0. I should've checked in the first place, I'll donwload 2.1 right away.

270
VVVVVV Tech Support / Colored Boxes
« on: June 24, 2012, 02:48:26 pm »
Okay, so this is a question about the scripting of character dialogue. In a certain room, You walk up to violet and you go into conversation. However, Violets text box is grey, even though I put in say(1,violet) and many other ways. How do i fix this problem?

:verdigris: Kind of Stumped

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