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Messages - RibShark

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16
VVVVVV Help / Re: Internal commands
« on: October 05, 2012, 05:56:17 pm »
Did anyone know that you can get a grey character with the createcrewman() command if you specify an invalid colour? Anyone got a name beginning with V?

Also, what should you put for the direction argument for the same command?

17
VVVVVV Help / Re: Internal commands
« on: October 04, 2012, 06:18:27 am »
because someone here made a level with a script which showed NO cutscene bars, because the commands started with a capital letter!

Which level? I. MUST. KNOW!

18
VVVVVV Help / Re: Internal commands
« on: October 03, 2012, 06:30:13 pm »
OK, does anyone know the number for a non-collectable trinket (like the ones in  :victoria:'s room in the ship)?

The only way to do that is with number 22, but the trinket only shows up if you collected a trinket in that room without leaving that room.

Strange... only works for me after I collect a trinket (not necessarily in the same room) and then go into the room.

EDIT: Turns out that you can edit the metadata (argument a), to a higher number, to make it only appear once you have collected the equivalent trinket in the level, (IE, like in the actual game). Also, any way of using internal commands without those annoying black bars? I guess that there isn't  :'(, but sometimes it is worth asking.

19
VVVVVV Help / Re: Internal commands
« on: October 03, 2012, 06:09:37 pm »
OK, does anyone know the number for a non-collectable trinket (like the ones in  :victoria:'s room in the ship)?

20
VVVVVV Help / Re: Internal commands
« on: October 03, 2012, 04:51:34 pm »
Getting back on topic, does anyone have the full entity list? I kinda need it...

21
VVVVVV / Re: Internal Scripting
« on: October 02, 2012, 07:20:22 pm »
OK, so I think I just about got it working in 2.1.

Thanks for the help!

Although, I'm confused, as the methods I've seen use say(-1).
Do all these do the same thing?

22
VVVVVV / Re: Internal Scripting
« on: October 02, 2012, 06:57:47 pm »
THREE: It got patched in 2.0. It was say(6)

OK, I presume this was because they made it so you could now have 11 lines total, so would say(12) work?

23
VVVVVV / Internal Scripting
« on: October 02, 2012, 06:53:10 pm »
I am thinking of making a level, but before I start I need to know some things:

  • If used correctly, is internal scripting allowed/recommended?
  • If so, how would I use it?
  • Is it likely to get patched in the future?

I'm relatively new to VVVVVV's level editing feature, in case you were wondering.

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