There's a problem when you become BIG. You get the nonsense in a text box - customposition(center) and all that crap. And I'm stuck. There are still five crew to save and I can't get back. A teleporter back to the previous split would be nice.
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#62
VVVVVV Levels / Re: (V2.3) Dimension Switchback: Chapter Two released!
November 16, 2012, 05:24:27 AM
There's still that problem in Crossroads - if you activate the right script then the left script before getting the trinket, you will be stuck with cutscene bars. Either put another script that removes cutscene bars at the start of the next room (hopefully that doesn't cause delays if the bars aren't there), or make it so that the left script gets rid of the bars after its messages maybe?
And I still have no map, even after getting back to the ship after the Polar Dimension. And certain Ch2 scripts repeat when they shouldn't. A particularly bad example is Vermilion's speech when he's not even there, and a flash indicating a warp when he's not there too. Also, the flash occurs before he disappears, so maybe it should be at the start of the next room, not the end of the current room. Also again, he disappears if you backtrack then go forward again - before he enters the warp.
EDIT: Final glitch I've found for now: during the boss fight, if you touch the second red thing from the left, it's possible you'll float through the wall towards the third red thing instead of teleporting, basically skipping the third phase. And if you happen to float up instead of down, which might happen if you flip at a particular point as you touch the thing, you might get stuck in the top right corner and have to press R.
And I still have no map, even after getting back to the ship after the Polar Dimension. And certain Ch2 scripts repeat when they shouldn't. A particularly bad example is Vermilion's speech when he's not even there, and a flash indicating a warp when he's not there too. Also, the flash occurs before he disappears, so maybe it should be at the start of the next room, not the end of the current room. Also again, he disappears if you backtrack then go forward again - before he enters the warp.
EDIT: Final glitch I've found for now: during the boss fight, if you touch the second red thing from the left, it's possible you'll float through the wall towards the third red thing instead of teleporting, basically skipping the third phase. And if you happen to float up instead of down, which might happen if you flip at a particular point as you touch the thing, you might get stuck in the top right corner and have to press R.
#63
VVVVVV Levels / Re: (V2.2) Dimension Switchback: Chapter Two released!
November 15, 2012, 01:17:00 AM
After the script at the start, the cutscene bars are still there in the yellow room on the ship. I think there used to be text and another crew member coming into the red room, but I autowalk into the yellow room and stop. I'm playing v2.2. (Please put a version number in the description so we can see from VVVVVV which version we're playing.)
EDIT: I quit VVVVVV and restarted. This time, it autowalked into the RED room and stopped, with the cutscene bars still there. This is weird. Is the script stopping before it's finished?
EDIT 2: I think it could be to do with the chapter3start script being in the way of the automatic walk. It interrupts the current script, I think.
EDIT: I quit VVVVVV and restarted. This time, it autowalked into the RED room and stopped, with the cutscene bars still there. This is weird. Is the script stopping before it's finished?
EDIT 2: I think it could be to do with the chapter3start script being in the way of the automatic walk. It interrupts the current script, I think.
#64
VVVVVV Levels / Re: Back to VVVVVV
November 14, 2012, 11:46:26 PM
Small glitch. If Vitellary is in the teleport room when you use T1-6, he vanishes instantly, but you still get the message about him not waiting when you go to a side room. I assume Vita would also disappear instantly. I think you need to make it so that if Vitellary is there, or both of them, that they're regenerated when you reload the room. I don't think you need to worry about Vita solo, since you're not given control when he's there on his own.
EDIT: "Walk Agsint The Flow"? And "victoria" in the final dialogue?
EDIT: "Walk Agsint The Flow"? And "victoria" in the final dialogue?
#65
VVVVVV Levels / Re: Level: Dimension Dimension
November 12, 2012, 10:14:08 AM
I don't understand the first puzzle. I brute forced it... Also, if you press R in a puzzle room, you're left with cutscene bars. I did that because I thought I'd missed an explanation or something, but there really is no explanation for the first puzzle room.
Also, how does the game know whether you're using 2.0 or 2.1? Is it to do with customifflag or the # line?
Also, how does the game know whether you're using 2.0 or 2.1? Is it to do with customifflag or the # line?
#66
VVVVVV Levels / Re: (V1.3) Dimension Switchback: Chapter One
November 11, 2012, 09:56:22 PM
Just redownload it from this thread then?
#67
VVVVVV Tech Support / Re: Beta patch 2.1 Final
November 11, 2012, 07:37:54 AM
Is there any chance of the latest patch becoming public? You know, the patch where those bugs listed as fixed actually are fixed? The game's getting on a bit now, and we know it's floating around (Terry and/or Simoroth have it), so please could it become public? Thanks.
#68
VVVVVV Levels / Re: Back to VVVVVV
November 11, 2012, 01:58:52 AM
V1.1. It's definitely updated, as you're automatically teleported after the bonus trinket. Anyway, at the start, I move slightly right to talk to Vermilion, then left to talk to Vita but not very far - only about half a square, so I'm still next to the terminal. I'll try again... Yeah, the same result.
I think the same happens after you get the "One remains" message - you're in front of T0 so you get the Press ENTER message.
I think the same happens after you get the "One remains" message - you're in front of T0 so you get the Press ENTER message.
#69
VVVVVV Levels / Re: (V1.3) Dimension Switchback: Chapter One
November 11, 2012, 01:06:20 AM
Sorry, I've found a glitch. When you're in the PD and it says "Go to the left to get a refined trinket" or whatever, (a) it's to the right and (b) the cutscene bars don't disappear. This is a problem if you've already activated the script box on the right.
#70
VVVVVV Levels / Re: (V1.3) Dimension Switchback: Chapter One
November 11, 2012, 12:17:53 AM
Yeah, I think you did. So was it 2.1 only before because of say ( 8 ) commands etc.? Or are there other changes too?
Also, is anything actually worse due to it being made backwards compatible?
Also, is anything actually worse due to it being made backwards compatible?
#71
VVVVVV Levels / Re: (V1.3) Dimension Switchback: Chapter One
November 11, 2012, 12:10:49 AM
Just curious, but why is this level 2.1 only? Does it use high-valued say commands or something?
#72
VVVVVV Levels / Re: Back to VVVVVV
November 10, 2012, 04:35:51 PM
I haven't downloaded it yet, but I was going to say an easy way to fix the repeating bonus trinket bug would be to simply add one line to the achievementcheck script.
Before:
ifflag(99,achievementcheck2)
After:
ifflag(46,stop)
ifflag(99,achievementcheck2)
Flag 46 is set when you get the bonus trinket. There, it doesn't repeat!
As for forcing the player to teleport after getting the bonus, this can be done by using internal scripting to move the player to TB and teleport to the hub after getting the bonus trinket, I think.
EDIT: Playing V1.1 now, and it still says "Press ENTER to activate terminal".
EDIT 2: Small graphical glitch on the left edge of Very Good, Here's A Trinket. Finally, when you reach the ending and read Vita's note, you want to set the checkpoint there. I pressed R and ended up back at the Polar Dimension PS.
Oh, and it seems I was wrong about going to the next room before doing another Gravitron. Sorry about that...
Before:
ifflag(99,achievementcheck2)
After:
ifflag(46,stop)
ifflag(99,achievementcheck2)
Flag 46 is set when you get the bonus trinket. There, it doesn't repeat!
As for forcing the player to teleport after getting the bonus, this can be done by using internal scripting to move the player to TB and teleport to the hub after getting the bonus trinket, I think.
EDIT: Playing V1.1 now, and it still says "Press ENTER to activate terminal".
EDIT 2: Small graphical glitch on the left edge of Very Good, Here's A Trinket. Finally, when you reach the ending and read Vita's note, you want to set the checkpoint there. I pressed R and ended up back at the Polar Dimension PS.
Oh, and it seems I was wrong about going to the next room before doing another Gravitron. Sorry about that...
#73
VVVVVV / Re: Editing levels manually with the .vvvvvv file
November 10, 2012, 08:09:04 AM
Slight problem - the level doesn't end. It goes dark after saving the crew, but is still running.
#74
VVVVVV Levels / Re: Back to VVVVVV
November 10, 2012, 03:20:26 AM
Since trinkets are expressed in words, how would this work if you had that many of them? Or does it start using numbers after a certain point?
On another note, I may have found a solution to your Gravitron bug. This isn't thoroughly tested, so I can't guarantee success, but simply leave the room and return before attempting another Gravitron and you might find it loads properly. If this does work, then there are two ways you could implement it; one is to have the terminals say "The Gravitrons have temporarily overheated. Please come back later." You'd have a flag set when you use a Gravitron and clear it as soon as you enter the next room. The other solution would be to warp to the next room after finishing a gravitron, so you'd have to walk e.g. left to get back to the room with the Gravitron terminals. I repeat: I haven't thoroughly tested this so it may not work... but if it does, there will be no need for the warning message about chaining them.
On another note, I may have found a solution to your Gravitron bug. This isn't thoroughly tested, so I can't guarantee success, but simply leave the room and return before attempting another Gravitron and you might find it loads properly. If this does work, then there are two ways you could implement it; one is to have the terminals say "The Gravitrons have temporarily overheated. Please come back later." You'd have a flag set when you use a Gravitron and clear it as soon as you enter the next room. The other solution would be to warp to the next room after finishing a gravitron, so you'd have to walk e.g. left to get back to the room with the Gravitron terminals. I repeat: I haven't thoroughly tested this so it may not work... but if it does, there will be no need for the warning message about chaining them.
#75
VVVVVV Levels / Re: Back to VVVVVV
November 10, 2012, 12:22:51 AM
Yeah, I suggested before that the game should check if you've got more than 20 trinkets when you reach Victoria, and if so, set trinkets = 20. This would fix the one star instead of two problem. Unfortunately, it's not possible. Trinkets can't be set to 20, or any other number, as far as we know. Trinkets can be awarded (along with dialogue), but not taken away.