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Messages - SomniRespiratory Flux

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OK, a couple things. I've done everything in the normal mode (I'm PRETTY sure) and everything but one trinket in the Secret Area (and if it's where I'm thinking it is, I'm kind of scared about it...).
-Automatic fun is somewhat broken. Half the time I go straight through no problem, but half the time I land back on the middle platform instead of falling past it to the lower level conveyor. The only way to guarantee getting through is to hold left there. If it doesn't work, you DO get a second chance to go down, but it never does on its own the second time.
-The path to the end was tricky enough to me without the line guard enemies. So maybe they weren't all that necessary in the first place.
-Also in The path to the end, the moving platform on the conveyor gave me an interesting glitch that is probably already known on the forum, but I'll mention it anyway. The platform moving to the left can't force you left if the conveyor is also trying to force you right, so you freeze in place while the platform moves through you. It probably doesn't make the top area any easier doing that, but I felt more prepared for the timing of things that way...
So far, nothing game-breaking. Just figured I'd mention a few things here. :viridian:

VVVVVV Levels / Re: VVVVVV 2 (Current Version Is V3 & V4 Demo)
« on: April 08, 2013, 12:35:03 am »
Bleh. The popcorn wasn't all that great. Half of it either got burnt or didn't pop. But on the plus side I now know two places on campus that I can find root beer. :viridian:
Whatever. On to Yoshi!
Yoshi! ;D

VVVVVV Levels / Re: VVVVVV 2 (Current Version Is V3 & V4 Demo)
« on: April 07, 2013, 11:00:23 pm »

Best picture ever

Let's talk about Yoshies now
Aw, and I just got back from buying some actual popcorn... But Yoshi is cool too. :viridian:

VVVVVV Levels / Re: VVVVVV 2 (Current Version Is V3 & V4 Demo)
« on: April 07, 2013, 10:14:17 pm »
Your first letter started with N
anyway because this is hackers topic. LET'S GO OFF TOPIC :D because we're not friends.  :violet:
Didn't you say you were friends with him once? Did something happen?
Like I said, I gave up trying to understand a while ago. And yet here I am, still watching to see what the heck is going on. Popcorn, anyone?

VVVVVV Levels / Re: VVVVVV 2 (Current Version Is V3 & V4 Demo)
« on: April 06, 2013, 07:57:41 pm »
Was there a point for that?
Is there a point for any of this? Seriously, I gave up trying to figure things out a while ago...

Oh, it's no problem. I understand that the upper section might be too easy without them, the timing just conversely made the lower section too hard. I don't know about it being impossible or anything, just difficult. There's no problem at all. Of course I'll keep playing the level. I'm interested in seeing the rest of it now. :viridian:

The lower section on the room The path to the end seems odd to me. Coming in from The lock, you have to flip upwards into the gravline, then flip upwards again from the temporary platform in the room below. However, you have to get really far over on the second flip or you won't make it onto the next ledge. But the enemies along the line seem to be in the exact worst place at that time. Since you fall at the same speed in every situation, you can't wait, and the room transition always resets the enemies. If I go too far over, I die. If I ease up a bit, I don't make it to the next safe ground and also die. There might be a timing where you can make it, but if there is, it's REALLY tight...

It's ok, I'm up for a bit of a challenge. I've saved one crewmate in the normal mode, and found the secret area. It wasn't too hard to find. Once I get through that I'll try out the Insane Mode. I have nine :shiny: and know where another one of them is, but not how to get there yet. I'm enjoying most of the level so far. But the trial-and-error nature of the vertical shaft section seems slightly more annoying than it should be. It isn't a huge problem though. I'll probably have worse in my level without realizing it... :-\

Insane Mode: really difficult, but still easier than the Golden Spiral
I guess that's the standard now for insanely-difficult-but-playable levels? Well, it works for that, so... :vermillion:
I'll go ahead and download this now. It's nice to have some new content.
And yes, I'm still trying to make my own level. Key word is "trying". It's not an easy process for me.

VVVVVV Levels / Re: Should I post my new level here?
« on: April 03, 2013, 03:39:15 am »
OK, it's root beer. Now everypony's happy!
Not to mention me... :D I freakin' love root beer. And I've only ever seen it in one or two places on campus... Such a shame.

VVVVVV Levels / Re: Should I post my new level here?
« on: April 03, 2013, 01:03:02 am »
How...? Never mind. But yeah, not gonna happen for... one year, two months, and some change. Unless that's root beer. Then I'd take any excuse to do so ASAP.
Yeah. I'm slightly older than some people here. I'm just here to enjoy a quality game and others who like to make levels for said game.
And I know I'm not the only one in college who's posted here. I heard other people complaining about finals back in December.

Off-topic hypocrisy! :vermillion: Now how about those levels?

VVVVVV Levels / Re: Should I post my new level here?
« on: April 02, 2013, 11:53:35 pm »
I'd play it. I'm getting tired of off-topic-ness... :viridian:

Eesh. I've seen the name changing for a while now, but now almost everyone is doing it. I honestly think that the increase in activity on this board has more to do with this than actual new level design ideas... At least it's something tangentially relevant, as it IS gaming-related. I wouldn't completely rule it out, but only for a little while, and with something I'm more familiar with than Pokémon. I haven't even played any of the games myself.
Fun Fact: "Pokémon" is one of the few words that has ever made me intentionally use the "International" setting on my keyboard. Otherwise it's completely useless. :vermillion:

Dang, I just walked through my own post.
Dang, my avatar looks horrendous. I guess orange doesn't transfer well to VVVVVV graphics. Nor does small print. Pffft.

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