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Messages - SomniRespiratory Flux

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91
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 27, 2012, 04:18:01 am »
I can't quite say I've finished it, as I haven't saved Victor yet. I'm in the last room though, so I've seen all of the level. I only got the first trinket you can get, and know how to get the second. The third I didn't quite figure out. But as for what I thought about the level:
As far as visuals go, there are still some odd room transitions, such as from Basejumping to Starry Night. Even though there's no reason to try to go back, it looks weird that you can do so where there was a wall in the first room. The single walls only really look bad because the wall doesn't "close" on both sides, and this is only really evident when there is no reason for them to be single tiles or, in some cases, present at all. The version I played had a single-tile high overhang over the entrance to Wait for it that really served no purpose in the room, and could easily be removed or made thicker. There are other spots like that, but that's the most glaring. However, if a single-tile wall or floor/ceiling is used in a way that changing it would affect the whole room, such as in areas of spikes, it can be harder to notice. I think the lab tileset does have a single-wide wall tile that closes the wall on both sides, but it's only accessible in 2.1 with Direct Mode. Since you've said you have 2.0, that really doesn't matter much, but it could remove the issue entirely in the last third of the level or so.
The only other problem I have visually is the solution to Guardians at the Gate. The room was honestly one of my favorites in the level, but the enemies getting stuck in the walls seems a bit odd. I can't imagine the concept working otherwise, though, so it's kind of a moot point.
But visual issues, while present, don't detract too much from the level design in terms of playability. This is a good thing, as the level does a good job of being playable. The difficulty is significantly higher than in the original game, but it rarely felt cheap or unreasonable in its difficulty. The checkpoints were well-spaced between challenges, and only once did it feel like there was unneeded space between a checkpoint and the next challenge, and that was again with Guardians at the Gate (the warp from the previous room after every death got kind of repetitive). A few rooms had solutions that I found clever, or at least fun to play. The level might not be as polished as the official game is, but custom levels rarely are, and for one person designing the level and two or three others testing it out now, it shows some good work. I enjoyed the level, and look forward to seeing more in the future!  :viridian:

92
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 26, 2012, 09:47:29 pm »
Been playing more of the level... At the end of Guardians at the Gate, the warp token's target destination is off. I assume it is meant to put me on top of the checkpoint in Trial by Fire, but it put me in the wall next to it, which glitched me into the final room before killing me. The checkpoint activated, so it still "worked", but I think you might want to check where the destination is.

EDIT: After looking at it again, I think I see what happened. The spawn point from the warp token is almost on the checkpoint, but goes into the ceiling.  :viridian: still touched the checkpoint, activating it, but started to glitch through the ceiling and hit spikes immediately after reaching the next screen. Figured I'd clarify now that I've seen both rooms a bit more closely.

93
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 25, 2012, 01:37:28 am »
Made it mostly back through to where I was. Not quite there yet, but up to Conveying Frustration. The entry to Falling into Place is better, but the room still glitches a bit. I think it would probably be a good idea to put a wall on the left side of the room where there isn't a way onward. Trying to leave through the large area just glitches  :viridian: back to Over and Under due to there not being an opening in the next room over. I also found myself entering Falling into Place early on occasion from the left side of Spice of Life. I think the vertical wrapping gets confused if the entrances on each side aren't lined up perfectly, and entering where it would put you in a wall on the bottom simply continues you on to the next room going up. Other than that, at the end of Wait for it, there's a spike floating in nothing that may or may not have been there before. The left side of the gravity line at the top left of the room ends at a spike that has no direct contact with the walls of the room. Maybe I just didn't notice it before?

94
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 25, 2012, 01:08:19 am »
It's cool. Falling into Place was the only thing that really seemed bad to me at first. I'll go ahead and download the new version. There were a few rooms I had trouble with, but for the most part I figure I can make it back through them. And I might as well have the newest version of the rest to comment on. And don't worry too much about it. I've had some level ideas for a while, but I can't even think of enough room ideas to start them. So even having a level to post is better than I can claim at the moment.

95
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 25, 2012, 12:34:34 am »

I'm glad you are enjoying it! Yes, I have done some significant updates since I initially posted the level. I would have mentioned this, except I was unaware anyone had downloaded it. I understand if you wouldn't want to redownload the newest version, because it would be frustrating to replay some of those rooms, but it is more polished, and there's a story now. I look forward to hearing your full thoughts and feedback!

Edit: On second thought, maybe your save would still work on the updated version? The save files are in a different folder from the levels after all.

No problem. If the updates changed anything significant about the gameplay or room design, I might go ahead and replay it. With my luck, you've already fixed half the problems I found, and then I'd just sound silly.  :verdigris:
Most of my points about the rooms had to do with things looking weird, and not just single-tile walls. There were some places that have really unnecessary
walls like that, but what bothered me more was some of the room transitions. In particular, Falling Into Place had some strange happenings with the walls.
The only gameplay-related problem I've noticed is that sometimes moving platforms and enemies that bounce around rooms sometimes seem more random than others. Most places
there's enough of a pattern to things that I can see it, so it isn't a huge deal, and when (if?) there isn't, I couldn't help you much, and the room would probably be too easy if it was "fixed".
Who knows?

And yes, my avatar was made in the span of about ten minutes in Paint for the purpose of having one. I'm not much of a visual artist.  :-X

96
VVVVVV Levels / Re: My level: The Jaunt. Tough but fair.
« on: October 24, 2012, 11:43:00 pm »
I think he updated it after I downloaded it... I went and downloaded it after it was initially posted. I'm sorry I didn't say anything, I only just made my account.
I'm about halfway through it, maybe. (Up to Cavern Entrance, at the moment.) So far, I've only seen a few things that bug me, and some of the rooms are fairly
clever. Once I finish, I'll post some more detailed thoughts. So far though, it's pretty good.

Also, first post! :viridian: If that counts for anything. ::)

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