Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - .

Pages: 1 [2] 3 4 ... 9
VVVVVV Help / Re: Difficultizing levels!
« on: July 05, 2014, 05:17:10 am »
If you can difficultize this ancient level I made, I would be really impressed.
I don't even know how to beat some of the rooms. However, I think I had made sure that the rooms could be beaten through testing.  :victoria:

VVVVVV Levels / Re: Sequel to Mission Polar!
« on: July 04, 2014, 08:47:16 am »
For the wall connecting Viridian, Run! to Turn Around in the latter, some spikes are missing synchorization.
Other than this, I consider this a very good level  :)

VVVVVV Levels / Re: Mysterious Planet: A Short Story
« on: June 27, 2014, 09:35:24 am »
First, it's pretty challenging. I may argue that It's Simple, Really (lower part) and Not Fun Room maybe a bit too pixel perfect though.
If you want to make the labyrinth more interesting, you may add some spikes/enemies or even some VERY simple challenges. It's confusing enough though.
For the gravity lock, you can use a warp gate instead. Find invisible wall tiles in Direct Mode (F10-->Ctrl to select) to replace those wall tiles above the gravity lines may seem a good idea.
Try to avoid single-tiled wall or use Direct Mode to make it look better.
A (very) good level for a first attempt.  :viridian:

VVVVVV Help / Re: About maps
« on: April 21, 2014, 08:09:33 am »
Gonna agree on Back to VVVVVV being the best one too.
Appropriate difficulty, well-implemented scripting, creative, sensible storyline are all strong points of the level.
Sendy th/nks the Crew are term/na\s.
 (the composer of VVVVVV apparent\y a\so th/nks the Crew are term/na\s)
I think you are referring to how dialogues of the crew appear in a grey textbox, right?
Scripting commands for coloured textboxes weren't officially implemented in 2.0. To make the textboxes coloured in 2.0, you need to apply internal scripting, which was not known at the time Sendy and Souleye made the levels.
In other words, coloured textboxes are not 2.0 compatible and they used less advanced commands in 2.0 when making the level.
Or maybe you wasn't meaning this and I'm just saying irrelevant things :)

VVVVVV Levels / Re: Back to VVVVVV (V1.2.2)
« on: March 31, 2014, 11:12:36 am »
So I felt like fooling around with VVVVVV the last week, and had some fun fooling around with some attempt at a "debug"/cheat menu ("debug" since I didn't really use it for debugging, even thought it could have been helpful had it been available as one). It was mostly intended for personal use for messing around with, but since others seemed to like it, I guess I could incorporate it available by the in-level cheat code system. It controls the same as my already existing level select, only with a far better looking UI.

Why? Because I can.

The result is this:

This looks EPIC!! The only problem is that this may get fixed in new version...

VVVVVV Levels / Re: The Chambers - My Second (and much better) Level
« on: February 02, 2014, 06:36:28 am »
Very nice level! This is a fairly difficult level, but thankfully, the difficulty usually does not rely on being pixel perfect. There is quite a number of innovative ideas here and there. While I skipped the end as the opening room happens to be the hardest one (seriously?) and some optional trinkets, I like this level a lot.

VVVVVV Levels / Re: Welcome to Neverland
« on: January 28, 2014, 10:30:03 am »
You should make more rooms. Having three rooms is way too little, especially since there isn't any concept involved.
Also single-tiled wall should not be used at all.
You can make a level with 20 rooms and it can still be for beginners.
I like how humble you are though.

VVVVVV Levels / Re: Light and Dark - My first creation
« on: January 23, 2014, 11:53:34 am »
It's very, very difficult. I hate Skipper and the room before with a passion. The difficulty of this level seems to rely on the miniscule difference caused by horizontal inertia of Viridian. And half of the rooms calls for pixel perfect movement. The music changes are fairly distracting at times, but I appreciate your scripting effort. I didn't really try the forced VVV, which is a boring design. I like your effort in making every rooms as difficult as possible, although definitely high difficulty isn't for everyone.

VVVVVV Levels / Re: Cloning Technology
« on: January 10, 2014, 02:04:06 pm »
This is a really really good level! :viridian: Difficulty was paced just about right, I think, and are a lot of cool ideas in it!
Oh I missed you on the forum!  :'( :'( :'( :'( :'( :'(
Will you feature this level? :viridian:
Another really really good level is the following:
For a fairly short one, I think this is great:

VVVVVV Levels / Re: Cloning Technology
« on: January 04, 2014, 03:20:57 am »
Quite good! I beat the level and it was of an appropriate difficulty. I wonder why you make Warp Zone's last challenge much more difficult than others though.
Some reminders:
1. You almost entirely avoided it, but you still have some single-tiled wall in the last area :P
2. All wall should be at least 5 block (4 is barely acceptable) away from edge vertically. Pretty much the entire overworld messes up with this = =
3. Gravity lines/Inversion planes should not be linked horizontally in the same room with warping, or vertically across two rooms. This is seen in "this episode of Sesame Street is brought to" and between the Red Herring and room below. I understand why you would put it in this way though.
Overall it's quite enjoyable and I look forward to seeing a level from you.  ;)
(But there're just 7 trinkets)

VVVVVV Levels / Re: Find your Twin
« on: December 08, 2013, 12:29:29 pm »
Roll The Dice is hard because I am bad at it XDDD
The checkpoint should not be placed where the enemies pass by too. (Roll The Dice, Back to the Reality)
TERRRYYY! is awesome.
There should be a checkpoint at the start of Beep Beep, and somewhere in between it too. That is way too long of a distance without checkpoints.
The conveyors part is quite hard in Beep Beep.
You should try to avoid using single-tiled wall.
Quite a neat level overall though.

VVVVVV Levels / Re: The Start
« on: December 08, 2013, 11:53:43 am »
Neat idea with great execution! Tolerance is quite hard, but others are fairly easy. The concept is great.
Just one thing: single-tiled wall doesn't look good, so you should avoid using it.  :)

VVVVVV Levels / Re: Find your Twin
« on: November 23, 2013, 04:02:17 am »
You set it to private = =
You can use the attachment function of the forum! Click "Attachments and other options". Then you just select the zip file and "Post" ^^

VVVVVV Levels / Re: Contest Idea: 1-Hour Playerlevel
« on: November 18, 2013, 05:43:02 am »
You need more restriction. Else people are going to make a very polished 1x3 level.

« on: November 18, 2013, 05:42:17 am »
Oh I haven't seen you for a while. This is nice. I actually thought making  :viridian: die for respawning is a cool idea.   ;D

Pages: 1 [2] 3 4 ... 9