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Messages - The Brass

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16
VVVVVV Levels / Re: "Abandoned" ~PROTOTYPE VERSION~
« on: September 23, 2011, 08:16:10 pm »
Not too hard to me.

But needs music and non-repeating scripts.

17
VVVVVV Levels / Re: "Abandoned" ~PROTOTYPE VERSION~
« on: September 23, 2011, 02:13:53 am »
I spawn on a spike and die forever...

18
VVVVVV Levels / Re: Safety First - By Insani
« on: September 15, 2011, 01:19:25 pm »
Right off the bat, I flipped up at the gravity line in your screenshot and passed right through it. Is this supposed to be safety?

19
VVVVVV Levels / Re: Vitriol Pursuit - A Trivial VVVVVV Level
« on: September 12, 2011, 10:23:23 am »
That speed quiz swapping-horizontal-lifts-between-rooms excercise was rather aggravating.

20
VVVVVV Levels / Re: This is Portal - A PJBottomz Level
« on: September 11, 2011, 01:40:17 pm »
A coincidence, huh.

Seeing myself credited for a level I had never touched was weird enough, but being listed as the sole "cake creator" really creeped me out. The uneasy feeling from the "hardcore guro manga room" didn't help either.

21
VVVVVV Levels / Re: This is Portal - A PJBottomz Level
« on: September 11, 2011, 01:30:37 pm »
...how did you find out I make cakes? Did you dig right to the bottom of my post histories on other forums (where I don't even use this name)? Creepy...

22
VVVVVV / Re: V6C, a fan-game.
« on: September 08, 2011, 10:09:19 pm »
They're knightrooks and knightbishops, fusions of two classic units, like the Queen is a fusion of rook and bishop.

23
Everything else / Re: Think it's silent enough?
« on: September 08, 2011, 02:25:57 am »
They don't do anything, that's the point! Something that does nothing does not move.

24
Everything else / Re: Think it's silent enough?
« on: September 08, 2011, 01:58:41 am »
Newton's first law. If no forces are excerted on the spike, then it stays still. "float" and "support" both imply forces.

25
VVVVVV / Re: Prize for the Reckless
« on: September 06, 2011, 02:06:53 am »
Sounds like you haven't reached the trinket in No Death Mode.

26
VVVVVV / Re: Hardest trinket?
« on: September 05, 2011, 09:08:10 pm »
Edge Games had a pattern?
Oh jeez, don't make me laugh.
Went there, cleared in three tries. Both deaths were at the first set of fish, once I got past it the second came automatically.

27
VVVVVV Levels / Re: "Apocalypse" by Taco13
« on: September 05, 2011, 07:58:12 pm »
That was quite a difficulty spike there.

28
VVVVVV / Re: Hardest trinket?
« on: September 05, 2011, 07:51:10 pm »
But Doing Things the Hard Way was just muscle memory, not mindlessly tapping the up key.
Edge games is also learning the jumping pattern. After you have the rhytm, you can do fish-passes easily.

29
Everything else / Re: Think it's silent enough?
« on: September 05, 2011, 01:40:25 am »
Of course, we have to blame those jackasses on 4chan and Kongregate for leaking the beta and forcing Terry to finish quicker... :-X Damn dickheads...
Hey hey, without that 4chan leak I would never have found out about this game.

I still have that beta file saved on my computer.

30
VVVVVV Levels / Re: The Isle Files
« on: September 04, 2011, 01:14:15 am »
There's no room names, so you'll get free screenshots... so that I can show where the bugs are.


The left side is buggy - only the bottom is actually passable. Please add more wall.



This lift and the trinket below are just glitchy horror. Just try to get that trinket and get back without dying, and you'll hit a million glitches and cheap deaths. It's probably best to remove the whole thing. The trinket on the right is fine, though.


There were too many trinkets. Practically every nook held one. It was bad in the beginning because of the one-way warp, and even after that having to worry about getting the trinkets before going forward was a bit stressful. Less is more.

Otherwise, it was okay. I liked what you did with disappearing platforms.

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