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Messages - The Brass

#31
VVVVVV Levels / Re: First level: 4 People, 4 Paths
September 02, 2011, 10:43:25 PM
Quote from: PJBottomz on September 02, 2011, 09:49:09 PM
Intersecting Gravity Lines in "Usually comes Before Complexity" is a glitch and shouldn't be used
I know you probably don't want this to be featured, but if you do, exploitation of glitches does not help! Besides, if Terry ever fixes it, your level will not be playable.
While there are intersections, they are in no way required to get the trinket. The non-glitchy way is to come from the bog to the lower half of the room.

QuoteFloating spikes in "The Bog" need removal
Yeah, floating spikes are bad level design.
In this case, they're perfect for the reference the room is making. It's supposed to be a forest of nails.

Good level. Many challenging rooms, but everything was reasonably beatable. The only bad ones were the Reflectervator trinket and the second of the double trinkets. Those were just cheap.
#32
Everything else / Re: WTH? New Smiley?
August 28, 2011, 02:53:09 AM
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:shiny:      :viridian:

#33
Everything else / Re: WTH? New Smiley?
August 26, 2011, 02:59:53 AM
A few months ago the forums were completely dead and this would have been the thread of the month.
#34
VVVVVV Levels / Re: 4-D Adventure (Working Title)
August 25, 2011, 02:48:14 PM
"The enemy action" is too hard, frustrating and unplayable. It's essentially a coin flip, four times.
#35
Serious glitch alert: hugging the left wall in "down here" will crash the game. And the inversion plane in "I added spikes" leaks.
#36
Everything else / Re: WTH? New Smiley?
August 23, 2011, 01:49:55 AM
I used an unlisted color (light blue) for my answers in your quiz thread.
#37
VVVVVV / Re: No Death Mode
August 22, 2011, 06:19:25 PM
"driller is impossible"
-hydrochloric, after playing VVVVVV demo
#38
Tbqh, it's really easy to just use paint to recolor your previous ones.
#39
VVVVVV Levels / Re: "Help" by DensetsuNoKaboom
August 20, 2011, 11:22:27 PM
For the spike-elevator in Whee, use an enemy.

Treadmill was a neat room. Besides the jump into Whee, of course.
#40
VVVVVV / Re: any way to edit VVVVVV music?
August 20, 2011, 11:15:20 PM
Quote from: Sendy on August 20, 2011, 09:37:11 PM
You should only ever be able to add chipstyle music to VVVVVV levels. Seriously. The editor should have some kind of in-built AI with a music genre detecting algorythm (maybe something that looks for unfiltered square waves, lol). If it detects some kind of 'real' music, the editor should be all  :-X
I'd be happy with just a voice detector. If it has lyrics, it won't play.
#41
VVVVVV / Re: VVVVVV Quiz
August 20, 2011, 09:01:17 PM
Here's my answers...

1.c
2.d
3.a
4.d
5.c (b is possible in no death mode though)

6.
7. Vitellary and Viridian
8. The Tower
9. 20
10. The teleporter room

11. Violet
12. Both Vitellary and Victoria.
13. Vitellary
14. That Vitellary had many questions for her about the dimension.
15. Vitellary

16. He doesn't know where they are
17. He is on top of the ship fixing the #-shaped antenna. Havent seen the screenshot, but he does this in the game.
18. swoop and dooms
19. COMBINE!
20. about ten seconds
#42
VVVVVV Levels / Re: "Unknown Dimensions" by Arkatox
August 18, 2011, 10:09:07 PM
Good level, albeit a bit short. The hard trinkets looked impossible at first but were doable in the end. Good work.
#43
Did easymode, I've only beaten IWBTG once...

Nice thorought, besides 'You're on your own now' being ridiculously hard. The rest was reasonable.

About the 'riddle' terminal: The Chief is Verdigris, located in the Green sector. The lake of chaos is in the purple area, Violet's dungeon. You might want to fix that.
#44
VVVVVV Levels / Re: KKKKK by TensaiKashou
August 16, 2011, 04:45:11 PM
Beat it. Breaking the tape was fun. Looks like I really like "disappearing platform battle" -type rooms.
#45
VVVVVV Levels / Re: KKKKK by TensaiKashou
August 15, 2011, 09:47:04 PM
I don't see how Restoring order in easymode is supposed to be easy. In kkkkk, you can just run along the bottom and only the getting to the last platform is hard to do - impossible for me for now. In hhhhh, the inversion planes are moved so that running to them is no longer possible. The last jump is easier, yes, but the rest of the room is much harder.