When you activate a teleporter in the main game, there is a small text box that appears at the top saying "Game saved" that disappears after a short time.
I was curious if there was a way to replicate a similar situation, where you can create a text box to appear that disappears after 'x' ticks that still allows Viridian to move freely.
On the topic of teleporters, I was also wondering if there is a way to get teleporters into the state when you touch them normally, somewhere between "activateteleporter()" and "activeteleporter()" states. Potentially a gamestate?
And finally, similar to my first question, is there a way to create custom activity zones?
I was curious if there was a way to replicate a similar situation, where you can create a text box to appear that disappears after 'x' ticks that still allows Viridian to move freely.
On the topic of teleporters, I was also wondering if there is a way to get teleporters into the state when you touch them normally, somewhere between "activateteleporter()" and "activeteleporter()" states. Potentially a gamestate?
And finally, similar to my first question, is there a way to create custom activity zones?