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Messages - Insani

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46
Sorry for double post but uh, would anyone mind playtesting it for me?  :(

I think there's no bugs, not sure though.

47
This is my third level I made, the second can be found Here

Rescue on Polaris!



A distress call sent from Polaris, thought to have no life on it, has been picked up from your ship.
You fly in to investigate, knowing not that there is quite the adventure in store for you...

A level of moderate difficulty, although the trinket parts can be a bit difficult.

Download link is Here.


48
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 30, 2011, 06:31:58 am »
I always put an 'end' at the end of my scripts, ever since I started I've hardly had any script crashes at all, if any.

49
I liked it but i thought some bits were two easy. I died a lot on the first one ( The Bounce one) but i aced the other two without dying. But i love the style of your levels and i hope to see a sequel.

That wasn't actually the first one :p

The first one was actually the spike one, although it doesn't really matter.

And thanks for the compliment.

The sequel has RESCUE, ROBOTS, and TRINKETS. EVERYONE LOVES TRINKETS. TRINKET.

50
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 29, 2011, 02:22:13 pm »
I'm halfway through doing a level, but so far haven't found any 'finalise' option - as in, making it an actual level (like the options on 'play a level) rather than a testing bit on the editor.

Help?

Shift + S, save it as whatever. It'll appear in the play levels part. (Make sure to add a name and description, or it'll look weird!)

51
I made a short, rather easy level called 'Trials'.

You have to save three of your crew, in three rooms. It's kinda... easy.

52
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 29, 2011, 01:11:27 pm »
Thanks a lot!  :viridian:

53
VVVVVV Levels / Re: Insani's level center
« on: July 29, 2011, 10:59:09 am »
In favor of making a more interesting, less buggy adventure, I shall stop work on FOREVER ALONE.

My next level is a work in progress, it will be revealed soon. :O

54
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 29, 2011, 06:42:54 am »
How do you change the level size? I want to turn my 5x5 level ~10x10ways.

55
I prefer to keep my levels bunched together in a single thread, for quicker accessibility.  :viridian:

I'm aware it's kinda glitchy, I gave it to a friend who reported a crashing bug in one of the terminals.

I fixed it though, fixed version is up.

56
VVVVVV Levels / The Initial Insani - Insani's first four levels!
« on: July 28, 2011, 02:26:58 pm »
NOTE: The download links for some of my first four levels seem to be broken, as such I have released them all in a pack called 'The Initial Insani', at the bottom.

This is a package of my first four levels.

Trials



After being kidnapped by some entity which seems to enjoy calling you 'Mortal', you have been forced to go through three challenges to save your crew. Luckily, this being the first level made by a mysterious entity named Insani, they're not too hard.

Rescue on Polaris!



A distress call sent from Polaris, thought to have no life on it, has been picked up from your ship.
You fly in to investigate, knowing not that there is quite the adventure in store for you...

Riot on Jolan



This is a rather short level based on a prison break, although the story mode isn't too hard, there's a super difficult set of challenges with no checkpoints.  :viridian:

BRING ON THE PAIN!

(NOTE: The brutality challenges get pretty hard, don't enter them unless you're ready for a challenge (you can't warp out until you're done)

Safety First



It tells a bit of a story, a story about an empire, where the government has an almost fetishistic desire for safety.
A massive gravity line surrounds their planet, nobody gets in or out, no more citizens flipping into space.
The only unsafe feature of this insanely safe world - pits. Any safe man would avoid them.

Entering a pit is entirely your choice. Each pit is challenging. You get no reward for completing a pit, and neither does Viridian.
You do the challenges for the challenge - there is a safe path leading to the end, requiring only three ^ jumps.
You have no reason to do each challenge. You get no reward. All you get is a challenge and a portal back to the main path after you finish.

This level features no terminals or scripts - the story is conveyed through room text, to keep the style of the level going.

DOWNLOAD

The download for the Initial Insani pack is Here.

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