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Messages - Shuhasu

#16
VVVVVV Levels / Re: Tower Of Doom - by PyNe
July 30, 2011, 07:39:55 AM
A Pretty fun level! and some evil parts included  :vermillion:

Though there are a few RAE (Room Alignment Errors) here and there, its mostly bug free other than that  :viridian:
#17
VVVVVV Levels / Re: World of Hurt
July 30, 2011, 06:25:14 AM
Wow is this level brutal  :vermillion:

I got to Painslayer 3, and after 181 deaths (total so far and 45 in the first room x.x) I took a break, maybe I'll do better tomorrow
#18
VVVVVV Levels / The Tower Revisited! (Scrapping it)
July 30, 2011, 06:05:41 AM
I think i'm just going to scrap this project, I haven't worked on it in months  :victoria:

Thanks to the positive comments I've received with Under Wraps, I decided to start working on a new level, simply called "The Tower Revisited!"


Still a Work of Progress, but I'm curious of any ideas the community could help me with, because I'm now starting to get a little bit of Writer's Block  :victoria:
Also really not trying to make it similar to my previous one.

edit: Beta Released! One crew mate and three trinkets so far...  :viridian:

Update: Beta 0.2

-"Step it up" I moved the gravity lines out thinner, (4 blocks instead of 3) Now makes it less dumb luck and more skill
-"Spikes... I hate Spikes" Added a checkpoint, but I don't think jumps need to be perfect, but indeed skilled. if there are more problems, I'll remove some spikes
-"Warp Fields Stabilized" (totally not a reference to Starcraft) Added more room to make that jump and added a checkpoint
-"Dead End?" Removed the check points due to they were being pointless
#19
Quote from: FCreature on July 30, 2011, 04:36:11 AM
Ok, level updated!

Time to start a new level!  :viridian:

Me too!

Name...The Tower  :vermillion:
#20
VVVVVV Levels / Re: Devious Dimentions
July 30, 2011, 04:30:08 AM
This is a good level! Its short, but challenging and rewarding all the way through  :viridian:
#21
VVVVVV Levels / Re: "Blue's Adventure" by Franz24
July 30, 2011, 04:14:47 AM
Very fun level! saving people is indeed not the only way to get friends  :viridian:
#22
Quote from: TheoX on July 29, 2011, 11:11:12 PM
Yay Kurosen acronym user!

Rating #006
Enjoyment: 8/10
Aesthetics: 6/10
Novelty: 5/10
Difficulty: 3/10
Room Names: 3/10

I enjoyed this.  It wasn't very hard, which is fine with me.  A few RAE's here and there; I found one that Kurosen didn't find (attached).  The leetspeak room names didn't appeal to me but someone had to do it, haha.  I liked your scripted cutscenes as well especially the last guy (blue one). :D

I did find more than those two, but I didn't want to post more of his level up to the forums, gotta keep some surprise for others :P
#23
Quote from: Terry on July 29, 2011, 11:11:54 PM
I was gonna try the new version, but I can't seem to find the link?
jjjjust uploaded a new one, the forums screwed up on me for a moment. It should be there now ^.^
#24
so has anyone found any new bugs? sorry for double post ^^

edit: I found some myself, forgot to put the control room back up, and I also fixed "Maybe Alittle..." some more download changed
#25
I like this level, especially with the scripted cutscenes!

there are a few RAEs though (Room Alignment Error (credit goes to TheoX :P ) )



there are a few more too, other than that, good job!
#26
Okay Made some Changes finally
-"Maybe Alittle..." Got some minor changes here and there:

-"transport tube" fixed
-In "Cave-In" you can see the floor now  :viridian:
-Typos Fixed
-Made "Quick Reflexes" Look better Visually

-Added scripting to replace text (except in CAUTION: May Contain Pits)
-I believe the Hidden Floors in "Control Room" are cleared, I couldn't find any  :victoria:
-miscellaneous touchups

Reposting the Link in the first post!
#27
Quote from: TheoX on July 29, 2011, 03:26:57 AM
Rating 004
Enjoyment: 7/10
Aesthetic: 9/10
Novelty: 6/10
Difficulty: 9/10
Room Names: 7/10

Let me start by saying this is a REALLY good looking level.  You made a lot of neat looking stuff that is very unique.  However the difficulty fluctuates absurdly.  Security Room 001 is by far the hardest room, and it's what, the fourth room?  Took me at least 100 tries to get past, and I almost gave up.  Other than that though, the level is really enjoyable.  I like some of your rooms gameplay-wise, especially "Suspense" - very neat and fun.  Add at least one checkpoint to Security Lock 001 and it'll be golden in my book.

Status: 100%'ed

Hmm, If i do get more complaints about that part, I'll lessen the enemies, but there is a checkpoint right outside that room  :viridian:
#28
Actually one thing I haven't figured out in the game is Scripting, could you show me how I could handle those texts I have in the game to make them scripted?

edit edit edit: content removed
#29
Okay, I noticed some things too as soon as I uploaded it, so I'm gonna go fix them. this is why I need some bug testers :P
#30
OMG I'm been featured! I'm so honored  :viridian: :viridian: :viridian: :viridian: :viridian:

While exploring, you come across a distress signal. You follow it and start to explore the place...



Update Log:

Version 1.2.1:
-Added Crucial Missing Spikes to "Quick Reflexes"
-Deleted a Rogue Script that I forgot to delete.

Version 1.2:
-Removed Most spikes from "One Way Ticket" and all spikes from the vertical tube in "Transport Tube."
-Eradicated all single tiles from existence, except those involved in art.
-cut the amount of enemies in "Security Lock 001" by 40%.
-Made sure you can not miss crew mates In "CAUTION: May contain pits" and "Cave-In."
-Fixed the one-width tile floors in "Cavern" and "Control Room."
-Fixed "A Fork in the Gravity Flux" to have wider hallways.
-Fixed the last RAE in "We Really Need to Fix These."
-Fixed the platforms in "Quick Reflexes."
-."..And 005" No longer has a roof or floor.
-Removed two spikes from "Black Hole Maintainer."
-Fixed the grammar in "Couldn't Have Said It Better."
-raised the floor on "Maybe Alittle..." while also changing the moving platforms.
-Added some more scripts

Version 1.1
-"Transport Tube" fixed.
-In "Cave-In" you can see the floor now. 
-Typos Fixed.
-Made "Quick Reflexes" Look better Visually.
-Added scripting to replace text (except in CAUTION: May Contain Pits.)
-I believe the Hidden Floors in "Control Room" are cleared, I couldn't find any.