Quote from: PJBottomz on August 08, 2011, 06:25:09 PM
This is a good level. Looks pretty well designed. I just have one problem.
Tenderized Veal is not possible. I see absolutely NO way to get past the blocks. At. All.
I have playtested this level many times, and I assure you that it is possible. Which column out of the three are you stuck on?
The idea for the first two is the same. You go to the far right, and then flip with good timing (around when the block nearest you touches the right edge.). After the first two columns, the third should be cake.
If people seem to be having trouble with this screen in general, I may need to make it easier. Let me know.
Thank you for trying my level! I'm glad for your input.
EDIT:
Quote from: Stampy on August 08, 2011, 07:11:11 PM
Hey this is a really good level. It's got a whole bunch of things I've never seen before in a VVVVVV level. Which is definitely a good thing. I really like how the level completely wraps around itself. Some of the rooms were great though. I liked the use of duplicated rooms, and VeeTube was great. The only thing I really feel let it down was the checkpoint placement. And even this is only minor. I can only think of three places I'd like to see an additional checkpoint.
Firstly, as mentioned above you can completely bypass the entire level by dying in "The Letter L One Time". A checkpoint at the bottom of this room or even at the top of "Ready?" would probably fix that.
"This will Probably shock you". While I definitely commend you on your original game mechanic, this room was REALLY annoying to play though. If it had a checkpoint in the bottom left corner of the room it'd be great, but as it is, getting shocked constantly gets really tedious.
Finally, "Emergency Exit" is a hard room when you're learning how to get around all the stuff flying at you. "Masochism" isn't easy either. I'd really have liked to see a checkpoint separating the two challenges!
Anyway, great work. The map as a whole is a lot of fun.
It seems everyone except me is finding this bug relating to "The Letter L." That's embarassing, but even if that were fixed, I shouldn't have all of my players dying before reaching the checkpoint in "No Flip Zone" and getting sent back to the first area. I have more to fix than just the scripting bug.
I agree; the late game definitely needs more checkpoints. I struggled there myself in playtesting, even after clearing each of these screens many times. I should not have released version 1.0 the way I did. Here's why it happened, though: if you get shocked, die, and respawn on the same screen, the shock does not come back. That's why the checkpoints in "This Will Probably Shock You" and "Vena Cava" are in such weird places, and why the screen "Ventus" exists in the first place. However, I can think of a few creative ways to work more checkpoints in, and I'll definitely have that done for version 1.1.
Thanks so much for your feedback!