Quote from: simoroth on October 07, 2011, 02:07:40 PMQuote from: starttimartti on October 05, 2011, 09:42:46 PMQuote from: Martze on October 05, 2011, 06:56:48 PM
One of the above posters complained that there was no option for blurring, but I can't imagine why anyone would want such a feature. VVVVVV's graphics are meant to be pixelated. Turn on analog mode if you want the game to look terrible.
I used the word 'blur' instead of 'linear/cubic/sinc/whatever interpolation'.
There are reasons/situations/people why you should use 'blur' instead of just scaling with 'pixelated' (nearest neighbour), since scaling with nearest neighbour to other than 200% or 300% or 400% (like scaling vvvvvv from 320x240 to 1024x768 is 320%)... produces certain kinds of nasties on the screen.
Indeed. That was one of the problems we encountered. Sadly its very difficult in our rasterised version to do multisampled upscaling, since its very heavy to do in software.
I'm probably going to have a good rethink with Terry when he gets back about what to expose for the users.
What would be awesome would be a "pixel perfect" option like in Jamestown, where the image is scaled using nearest neighbor to the highest possible integer ratio, and the rest of the screen is black.