Quote from: Terry on September 29, 2011, 12:19:51 AM
Yikes! I'm doing a bit more digging into this one, as it looks like it might actually be a bug with VVVVVV.
Yeah, I have no idea how I did this. It's a bit worrying, actually. The disappearing warp token thing is a little weird, anyway - because it appears for just a split second when you enter the room I *thought* what was happening was that one of the rooms had wrapping lines, and the other didn't - so, I was trying to enter the room from the corners so that I could reach it. (Of course, all that's happening is that a script is destorying the warp token)
It feels a little cruel to expect someone to backtrack through the entire level unless they actually expect something to happen if they do. Maybe it's better just to have a more traditional trinket lock terminal near the start that leads to a warp zone? (replacing the trinket in the go away room, maybe?). Also, honestly I really liked the void to the left; it's a shame to lose that effect by putting something there!
Hm, you're right about losing the effect. "An Unwelcome Guest" is a pretty good place to put it.
Seeing the warp token flick out of existence like that is crappy, yeah, but what else can I do?
The secret area was added on the feedback of a friend, who thought I WAS hinting at it. Viridian looks into the void and says "I hope I didn't miss any trinkets!" and there's the terminal that explicitly says the entire level is bi-traversable. After I added the secret room, I added another hint, too. If you go to Victoria with eight trinkets, she says that the final trinket isn't in the quantum tunnel.
I still don't know what's up with the cutscene bars and how you managed to bypass the script that destroys the warp token, though. Fair enough. An unlock terminal is cleaner to implement.