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Topics - PJBottomz

#41
VVVVVV / Program for VVVVVV
August 06, 2011, 10:11:37 PM
I tried to message Terry about this, but I guess that he probably gets a million messages a day, so I figured I'd post it here.

Does anyone know what program Terry used to create VVVVVV? I was going to make a remake of it, and I can't figure out how to do it.

EDIT: Nevermind, I found out what it was. XD
#42
VVVVVV Tech Support / Editor Bug: Mouse Dragging
August 04, 2011, 05:39:30 PM
When in the editor, if I click and hold the mouse button down, sometimes, if I drag the cursor, it won't fill in anything I drag the cursor across, only the area where I clicked. It's happened only twice.
#43
VVVVVV Levels / Scripting Tutorial - A PJBottomz Level
August 03, 2011, 11:23:57 PM
Because many people are anxious to learn how to script, and to take pressure off Terry (cause he's awesome), I made a VVVVVV level that is a scripting tutorial - IN DISGUISE!









Anyway, hope it's helpful! It should be bug free.

(Please Note: PJBottomz is a self-taught scripter, so it may not be good.)

(Also Note: This uses flags.)

(IMPORTANT: I love VVVVVV)
#44
VVVVVV Levels / The Lab - A PJBottomz Level
August 03, 2011, 03:35:42 AM
No Screenshots availible. :'(

Viridian is dropped into a mysterious lab, where a terminal delays a message from Violet, saying that she's in trouble and can't see! Viridian then has to travel the many different paths and attempt extreme challenges to save his crew and escape this tight-halled lab!

This is probably one of my better games, and the trinkets are pretty fun to get! If you find a bug (especially with terminal in the room, "No Violet and Viridigis for you!"), REPORT IT!

Hope you like it!
#45
VVVVVV / Permanent Window Size?
August 02, 2011, 10:21:22 PM
Everytime I open VVVVVV, the window size is automatically x2. Is there a way to keep it on x3 permanently?
#46
VVVVVV Levels / Ship - A PJBottomz Level
August 02, 2011, 06:09:21 AM
 :viridian: Oh boy, we're on a ship.

Now, this is my first level, and I've cropped it and fixed it and tested it so many times, and I can't seem to find any bugs. PLEASE, if you find anything wrong with it, let me know and I'll look into it.
#47
So, I'm new here, and I've been working on a 3 different levels in the Level Editor (I love VVVVVV and the level editor!)

Ship: Viridian is warped onto a ship and has to save get his crew safe. [NEARLY COMPLETE]
Jailhouse Rock: Viridian and his crew are trapped in a jail and Viridian has to break them all out. [NOT CLOSE TO BEING COMPLETE]
The Lab: Viridian finds himself lost in a mysterious tiny-halled lab with mysterious rooms. [JUST ABOUT DONE]

All three use scripts, and that's where I run into the problems. The basic scripts, like conversations with terminals, are my strong point, and in Jailhouse rock, I
managed to make a script where Viridian is talking with the guard and he uses a strange power to break the warp gates of his cell open. But, I do have a few problems.

I'm trying to make a script where there has to be at least 1 trinket to clear the gates that lead to Victoria's Cell, and this is the script I used:

iftrinkets (1, flash)
destroy (warptokens)
end


However, whether I have 1 trinket or none, it clears the gates anyway. Can I get help with that?

Now, for my ideas...

Human enemy:

A type of enemy could be humans. I don't know if this would be possible when (or if) you make that custom enemy thing, but I think it'd be cool.

Colored Text-Boxes:

This is as it says. Many people just use the regular grey textboxes for the crew, but Viridian gets a bright blue box. It would be cool if the crewmates get their own colored-text boxes, like in the regular game. If there's not a way to do this, there should be! It'd make awesome levels!

Distortion Background w/o Warp Effect & Grey Blocks:

Those distortion backgrounds are REALLY cool backgrounds, especially if your making some kinda of bizzare, messed up zone, but it would be sucky to constrict yourself to moving only up and down or left and right. There could be, like, a setting that can change the background despite the tileset. And, that grey wall color, if it's not avalible, it should be.

Play as the Crew:

Now, if it is possible to change the color of the main character already (because you can place Viridian as a lost crew member), then ignore this. But it would be so awesome to do this! Just imagine, a level where :victoria: must overcome her fear of a scary place with lots of scary enemies to save her captain and teammates... That is KILLER!

Teleporters & Teleporting in a Script:

It'd be sweet to add teleporters to the game (and it can be how you win the level), and if that's not possible, you can use a teleport feature in a script (if this is avalible, then no worries!)

End a Game via Terminal:

Say you have to navigate your way through a deep, dark tunnel to find a terminal that teleports you out, or you have to climb through a tall ship to deactivate the engines and make a daring escape into space. That would be killer! Is this already possible (levelend)?

Changing the Expression of the Crew:

So, whenever you get close to a crewmate (or even in the same room), they still have that sad look. I think it should be possible to change that.

That's all. If you made it to this sentence, thanks for listening to all my ideas! You are a pure genius! This is the best game ever made.