Please, do you ever back your arguments up?
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#32
VVVVVV / Re: Level Editor Bugs and Requests
September 30, 2011, 09:26:27 PM
I admire the enthusiasm, but most of the things everybody is suggesting have already been suggested.
Try to read the first post again.
And put a good word in about shoes, please.
Try to read the first post again.
And put a good word in about shoes, please.
#34
VVVVVV / Re: Viridian is a Girl
September 29, 2011, 11:03:08 PM
How about no?
And, Mister Dispensers, you're still stating your opinion against PJ's.
And, Mister Dispensers, you're still stating your opinion against PJ's.
#36
VVVVVV / Re: Level Editor Bugs and Requests
September 28, 2011, 12:19:02 AM
You're talking about the shoes, right?
Anyway, I wanted to say again that there isn't a tile set for the Tower in this game.
There should be.
Anyway, I wanted to say again that there isn't a tile set for the Tower in this game.
There should be.
#40
Everything else / Re: Toribash
September 25, 2011, 03:09:30 PM
Since Final Combat will be released in due time.
#41
VVVVVV Levels / Re: Quantum Tunnel (v1.0.1)
September 25, 2011, 04:09:36 AM
Kinda the wrong place to put that, eh?
Well, then again, there really isn't a place to put it, anyway.
Well, then again, there really isn't a place to put it, anyway.
#42
VVVVVV / Re: PPPPPPixel Art
September 25, 2011, 02:12:01 AM
Why look at the file if I can just take note of your avatar?
#43
VVVVVV Levels / Re: Quantum Tunnel (v1.0.1)
September 25, 2011, 01:29:29 AM
I found it helpful to find that you're always going right, as the level was 2 rooms tall.
As soon as you located an exit that wasn't marked with a >, you'd navigate there and take it.
If it was a dead end, you'd keep moving.
On Pine street, it was a group of 4 rooms. It helped to know that each up and down holes in Spine/Spike street were loops, so you had to navigate Pike street.
As soon as you located an exit that wasn't marked with a >, you'd navigate there and take it.
If it was a dead end, you'd keep moving.
On Pine street, it was a group of 4 rooms. It helped to know that each up and down holes in Spine/Spike street were loops, so you had to navigate Pike street.
#44
VVVVVV Levels / Re: This is Portal - A PJBottomz Level
September 24, 2011, 03:29:06 AM
I'll say it know -- I have Portal tributes. Hate them, they're just awful. The horribad jokes, the fan fiction, all of that crazy junk.
...why do I like this?
...why do I like this?
#45
VVVVVV Levels / Re: Quantum Tunnel
September 24, 2011, 01:00:25 AM
Oh man, this is an amazing concept! The level itself was really enjoyable.
Probably required some planning, no?
Probably required some planning, no?