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Topics - Damn It AL to Hell

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16
VVVVVV / Props
« on: September 17, 2011, 08:32:34 pm »
Props are something that I wish could get implemented (but I'm not looking at this as a possibility) like in the space station when
Violet talks to you over the speakers, I would like to see these structures put into the level editor. Thanks (again I don't expect this to happen).

17
VVVVVV / Missing Vitellary
« on: September 17, 2011, 09:34:29 am »
If you start with invincibility and sneak pas the exhaust chute and rescue Vitellary first and then rescue Violet, if you go to Vitellary"s room, he will be gone, in his room (frown upside down), and your crew list. Can you duplicate this or is it just me?

18
VVVVVV Levels / level: Vex's Stronghold
« on: September 16, 2011, 02:23:51 am »
YAY! My latest level has been finished, with a story that will mess with your heads! (fail)
NO BUGS! (you be the judge) But I don't think there are any. :viridian:

19
VVVVVV Levels / level: Vex Returns
« on: August 30, 2011, 03:05:46 am »
Wow, this might be my longest level yet, everything is working, no bugs, no glitched terminals, and 3 crew members to save!
Tell me your opinion  :viridian:

alrighty I went back and fixed most of the bugs, should play a lot smoother now

20
VVVVVV Levels / level: Cyberspace
« on: August 23, 2011, 11:55:24 pm »
a new level, took me a while to find time for it (keep in mind that I test every level I make)

21
VVVVVV Levels / level: Lost Laboratory
« on: August 10, 2011, 04:31:45 pm »
A level made weeks ago with a few tweaks and working terminals.

22
VVVVVV Levels / level: Antimatter
« on: August 10, 2011, 03:52:15 am »
new level with advice I got from some people.

23
VVVVVV Levels / level: Blight
« on: August 09, 2011, 12:38:11 am »
A new level with no bugs or need of fixing, enjoy!


I fixed the level up a bit (the one on the bottom) with a few things Pj wanted me to fix.

24
VVVVVV / Incomplete Enemy/Obstacle List (?)
« on: August 08, 2011, 06:43:41 pm »
There are some enemies that are in the main game that don't appear in the editor, like the linear colliders, the pacman things in edge games, and those wierd enemies from brass sent us under the top, I was looking forward to these when I heard of the update, but am happy with it nonetheless.

25
VVVVVV Levels / level: The Web
« on: August 08, 2011, 06:38:47 pm »
This level is a network of warp tokens through a number of different rooms, the irony is that Vitellary is in the same room as where you begin, but you can't get to him.

26
VVVVVV Levels / level: Revenge
« on: August 08, 2011, 03:25:13 am »
My first level, not too bad but a bit short I must say, check it out if you have not.

27
VVVVVV Tech Support / Wierd transitions
« on: August 08, 2011, 03:16:15 am »
 >:(Whenever I go from room 1,1 to room 2,1 I glitch out like going through a warp line into a wall. Anyone know how to fix this?

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