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Messages - Applekid

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16
VVVVVV / Re: Have a Suggestion or Idea? Post them Here!
« on: January 16, 2010, 04:34:50 am »
More suggestions:

I was pretty surprised how challenging Flip Mode was. I made lots of silly mistakes and even wound up getting lost in Dimension V a few times. Any hope for a Mirror Mode? (Horizontal flip instead of Vertical). If it can stack with Flip Mode you can get two more play modes.  :)

It'd be real cool to get "ghost runs" of your time trials... probably because I don't think I'd ever be able to show my best stuff on demand. I would think saving just the fastest run would be good. Probably would be great to getting people to post Youtubes of their best runs.

Also, I'm too scared to touch it in case I lose my unlocks and time trials, but, does the screen look any different when you have it on Slow mode? (anyone try it?) If not, BOO! It should have a little corner-bug on the room name line or something saying "SLOW" or the speed ratio. No fair giving out records to those not playing at 1/2 speed (or whatever the minimum is). Also, if there's slow mode, why not FAST mode? Same deal, non-standard speeds should identify themselves for screenshot purposes, but, unlike slow modes, the bug would be bragging rights. :D

17
VVVVVV / Re: Fastest Completion Time
« on: January 15, 2010, 10:23:33 pm »
This thread makes me more jealous than I probably should admit.  :violet:

18
VVVVVV Tech Support / Re: Bug Reports Go Here
« on: January 15, 2010, 10:22:33 pm »
Ooh, I found a sad one.

Start No-Death mode, exit to main menu. Will get shown "Continue Game" but the old save is gone. I don't know if merely accessing No-Death mode will clobber the save, but, since you can't save in that mode anyway, it really shouldn't!

19
VVVVVV / Re: So, umm ...
« on: January 15, 2010, 08:45:42 pm »
What would a "New Game +" give you, exactly? There are no power ups or level ups.

20
VVVVVV / Re: My thoughts on VVVVVV: A mini review
« on: January 14, 2010, 09:37:54 pm »
I'd put Dimension V at maybe 40% of the game instead of 70%. It's large, sure, but you're right, not much actual gameplay happens there. It's merely a relatively safe conduit to the next area with few dangers and a place to hide a few trinkets and an elephant. Can you spend 70% of your time there, well... I suppose. Until I got better at playing I wound up spending most of my time redoing stuff. You can spend 100% of your time just playing on your ship, too.  :D

I always took it as the same reason why there are intermissions in Pacman, relatively empty overworld between dungeons in RPGs, "next level animation" in Tempest: they're for breathers. Keeping up a frenzied pace at full kilter all the time is pretty stressful and kind of blurs everything together. It's easy to skip breathers and make it 100% full throttle all the time, and, IMHO, it's a a mistake a lot of indie developers make.

21
VVVVVV / Re: VVVVVV Youtube clips
« on: January 14, 2010, 01:30:44 am »
VVVVVV playthrough: http://www.youtube.com/watch?v=iKbA7OrKzl4

Skip to 1:57 to hear the AMAZING voice-overs that this guy does for the cutscenes .  :vitellary:

6:38: "Ha ha! Let's make out!"  :victoria:

22
VVVVVV / Re: Edge Games
« on: January 13, 2010, 09:27:59 pm »
Aww, I didn't want to spoil it for y'all. Oops.  :-[

23
VVVVVV / Re: Piracy
« on: January 13, 2010, 08:28:45 pm »
I'm surprised I've never seen #3:

3) Embed serial number, use traitor tracking to find out who's a jerk.

Long long long ago I worked on a website for a band. Napster just started making the news and they wanted to sell some tracks in mp3 format in a pre-iTunes era. After I told them it would be impossible to stop copying, turns out through experimentation I could embed data in unused areas in the file. It wasn't intrusive DRM in that it didn't prevent copying and didn't prevent playback (I found that most players of the day would just ignore the "tattoo" as bad data). So, on checkout, a unique "purchase serial number" would get embedded in a few places and the reasoning is that if it ever turned up on file sharing sites you can trace down the person to sue. It would be unlikely to be removed because it's already in an easily traded file format and, since the customer never gets to know their serial number, they wouldn't know what to search and scrub. Don't know if they ever used the knowledge, though.

Even easier for applications than mp3. Dunno about flash, but,

1) const platform_specific_64bit_field = 0xDEADBEEF;
2) Build your installer, turning off compression and checksums for that library
3) Hex-view to find the offset of 0xDEADBEEF (LSB or MSB, whichever is appropriate)
4) During download, stick a little php to serve the bytes up to that offset, replace with a generated serial, skip them from the file, and serve the rest.

Again, if you don't know what to look for when you're going to distribute it to all your friends, you're not going to know how to clean it. If there's obtrusive and obstructive DRM, the pirates are going to comb through it with a lot of scrutiny and crack and clean. But if they don't know they're giving away their info passing it along, all the more power to the dev.

Hell, for an indie without lawyers on the beckon it might just be enough to publicly shame them by putting them on a Hall-of-Shame website that'll get indexed by Google and then their friends, family, and future employers will see what kind of a person they are.

24
VVVVVV / Re: Edge Games
« on: January 13, 2010, 08:11:16 pm »
First time through, I thought the room name implied the solution, so I was trying to play with the collision detection around the edges. I died maybe 200 times or so but did manage to make it to the top level. Wasn't able to get the trinket without going for the comparatively Zen-like real solution.

25
VVVVVV / Re: SPOILER ALERT (elephant)
« on: January 13, 2010, 04:38:36 am »
Ok ok ok... someone has to ask.

Why the elephant? Is this a nod to Armor Games' John (jmtb02) and the elephant fetish in his games?

26
VVVVVV / Re: Super Gravitron Records
« on: January 13, 2010, 01:36:46 am »
Woo! I think this means I'm [temporarily*] cool.

* you know, until someone gets 16.91 and shoves it in my face.  :victoria:

27
VVVVVV / Re: The first VVVVVV prototype
« on: January 13, 2010, 01:08:30 am »
Trinkets are much more desirable.

Maybe, but I just spent more time than I'd like to admit trying to get all 78 of them.  :P

28
VVVVVV / Re: Apologia: Why VVVVVV is worth $15
« on: January 12, 2010, 07:59:35 pm »
I've got a friend who believes that there's no such thing as "intellectual property" -- that anything that can be duplicated at no loss to the previous owner can be "owned," and that creators of anything like this (music, software) have no real right to control their work.

People like that will never be convinced (I've tried many, many times) to pay for anything that doesn't have a physical presence.  It's quite frustrating.

All you have to do is point to history. The 18th-19th century was a boon for invention and innovation, due to strong and sensible* copyrights and patents enforced by governments (France and England and copied by others). They understood the benefit of granting rights to intangible ideas: namely the encouragement of development. Look at the great literary works created with the financial motivation made possible from the establishment of strong copyright and the modern inventions that make life comfortable similarly with strong patents. In turn, what communal intellectual property advocates ignore is that we all benefit in standard of living (which in my opinion includes culture such as entertainment) through selfish profit motive.

Who wouldn't be proud to make a great game? We all out. But, wouldn't you work harder on making it great if you saw a payday at the end of the tunnel? It's easier to say "it's good enough" than to really spend your energy with the promise of recouping investment.

* I say "sensible" because the permanent extensions being granted to copyrights are clearly not sensible now that corporations exist that have lifespans beyond that of mere humans, and are well above what would be needed to motivate creation.

29
VVVVVV / Re: VVVVVV leaked again :(
« on: January 12, 2010, 06:59:59 pm »
I wish people would recognize the difference between pirating from megacorps and indie devs.
Is there? Investment in a salable product is investment in a salable product no matter how deep your pockets are.

30
VVVVVV / Re: Reviews of VVVVVV on the net
« on: January 12, 2010, 04:54:10 am »
I'm really disappointed with the Kongregate comments.  Most of them are really negative and posted by people who can't handle a challenge.  Then again, it's a community used to getting complete games for free all the time, but they're REALLY annoyingly negative and immature.  Seriously, "driller is impossible"?  God help those people if they ever play the entire thing.

It's attention span, I think. I like the analysis by Edge-Online where they point out the generous checkpoints and copious amount of lives and how it amounts to you having to do things perfectly ONCE. But it takes practice.

As far as them being bitter it costs... it's more honorable what Terry's doing charging outright for it than what some other developers do and shove ads in everywhere. I think it was on Kongregate, actually, a while ago when I played a game that started with TWO mochi ads and an additional one between each level. If you want to make money on the game, just ask and I'll pay if it's worth it.

(oops, slight derailment. LOL)

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