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Messages - Shasharala

#181
VVVVVV / Re: Super Gravitron Records
January 19, 2010, 08:20:15 AM
Wow!  Well done!
I'm locked down at 5 seconds unfotunately...
#182
VVVVVV / Re: "Not as i do" -- the most annoying room?
January 19, 2010, 08:18:35 AM
It was such a pain in the butt to relearn to do it in flip mode!  :o
#183
Other Games / Re: Don't Look Back
January 19, 2010, 08:16:48 AM
Neato.  I couldn't figure out what mythology it shared traits with.  I could figure out Hades and what i assumed was Satan but nothing else.
#184
Everything else / Re: Introduce yourself
January 19, 2010, 08:07:15 AM
I'm currently a student attending a community college for my fourth year and finally I hope I'm all set to transfer.  I have been studying computer science with a capacity for programming, leaning towards gaming.  I havn't made any real big games but I am hoping to make some soon with a friend who is a graphic artist.
I'm not sure if I'll continue my current studies in computer science because of some difficulties with the math requirements, but we'll see.
I've been following Terry since Xoldiers and since then he's one of my favorite indie developers.  I check back frequently.
#185
VVVVVV Tech Support / Re: Save files
January 13, 2010, 10:47:46 PM
Thankyou!  Backing up now.  :)
#186
VVVVVV / Re: Secret Lab and such
January 13, 2010, 10:33:10 PM
Sweet! :viridian:
Now to go play flip mode!
#187
VVVVVV / Secret Lab and such
January 13, 2010, 10:13:45 PM
Does anyone know that if I start a new game so that I can use flip mode to unlock a trophy, does it affect the secret lab?
#188
VVVVVV / Re: Edge Games
January 13, 2010, 10:12:00 PM
Oh no, I mean that was my problem.  I couldn't solve it like that.  I ended up solving it like the others with zen-like movements or such.  Just jumping really fast at the appropriate moments.
#189
VVVVVV Tech Support / Re: Slippery controls?
January 13, 2010, 09:25:13 PM
I've noticed that since I have a dual core and if I tell the game to use only one processor that the game is less slippery.
I've played some fairly old dos games before and had to tell it to run under one processor otherwise the game would run at twice its normal speed.  Don't know if this is a problem for anyone else.
#190
VVVVVV / Re: Edge Games
January 13, 2010, 09:19:38 PM
Shoof!  I did it!
I was trying like Applekid did and I was playing with the collision detection thinking the room name implied that was how it was to be solved.
#191
VVVVVV / Re: Doing Things The Hard Way
January 13, 2010, 10:50:21 AM
Now someone should stand on the block with the flip play mode enabled. =D
Woowoo!  Gotta relearn Doing Things the Hard Way backwards.
#192
Does this mean that patchs will be sent out this way?
#193
VVVVVV / Edge Games
January 13, 2010, 10:46:11 AM
Grrrr, Terry!  :vitellary:
This is nuts.  I almost want to say it's more difficult than Doing Things the Hard Way.
I WILL solve it!
I WILL unlock whatever happens with all 20 trinkets!
#194
VVVVVV Tech Support / Save files
January 13, 2010, 09:36:56 AM
I'm curious as to whether there's a way to access the flash cache and backup my game saves.  Maybe I'm overprotective but I sure don't want to lose what I've worked so hard for.