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Messages - Shasharala

#61
VVVVVV / Re: CCCCCCCCCC
June 06, 2010, 08:56:13 PM
Interesting... so an autosave function at shutdown, eh?
Hmm... I'd suggest implementing it elsewhere if possible, since many people may quit by pressing x.
#62
VVVVVV / Re: YYYYYY
June 06, 2010, 08:54:45 PM
Indeed.  I'm glad he suggested it.

Hmm...
I just noticed something about the campaign "Jailbreak" today.
At the end of the game, when in the room with Ahnic, if you're on the side with Ahnic and flip upwards one passes right through the bounce beam at the bottom of the level and ends up on the other side.  But when testing the bounce beam from the other side, it remains functional.  Since I havn't constructed any levels yet, is this normal?  Is it possible to control which sides of a bounce beam bounce the player back?
#63
VVVVVV / Re: YYYYYY
June 06, 2010, 08:33:26 PM
Well, now that classes are almost over, I'll be able to finally produce a campaign in my free time.  :viridian:
All I gotta do is learn how to make levels.  It musn't be too hard, I presume.
Soon, I say!  Soon!

I'm also wondering how articwolf15's campaign "Gauntlet" is coming along.  I'm really looking forward to it since I liked his last campaign.
#64
VVVVVV / Re: YYYYYY
June 06, 2010, 08:24:17 PM
I suppose you're referring to the campaign you designed, and since I don't see it in this version, are still working on?

By the way.  I have to admit that now that we gain points for each line in the Super Cellulatron it feels much more rewarding.  Before I'd get a score of 4, but now I can brag about having a score of 100's of points!
It feels like all my effort counts.  Before, if I made it to the end of one "wave"(don't know what to call it here) I'd be rewarded one point, but never was I rewarded for making it 3/4's of the way through one "wave".
#65
VVVVVV / Re: CCCCCCCCCC
June 06, 2010, 08:21:29 PM
Haha! I've seen longer dialogues about small issues within a game, articwolf15.
I have to say... Robson seems to have covered most everything I had to say myself.  All I have to add is:
1. I don't have the saving error like Robson.  The game just makes a save file in the same folder it's played in.
2. I notice Virdian can pass through spikes the same was Robson mentioned x's can be passed through.  It's just a little tougher.  You need an angle, somewhat.
3. I'm pretty sure the flickering of the time and deaths is because it is a constantly refreshing portion of the screen.  This game appears to be running in the command prompt and therefore it has to refresh itself all the time to show new data.  The entire line where the time and deaths are displayed then must refresh every time the timer increments.  Am I correct in thinking this?
4. The game does run a bit fast.  In fact, I almost want to say it runs even faster, the faster Viridian is moving. IE. conveyor belts or just running around, it appears x's move faster.
5. I notice that when I bounce on a bounce line or I flip through space across that green background at the end of the level then a small, vertical black line shows where I was previously.  It's like space and time is getting shredded by my flipping.  Does anyone understand what I'm saying?  I can provide a screen shot.  This also happens in other areas of the game as well, but I can't remember them.

I still havn't finished the game, but boy does it get harder!
The story is pretty cool so far.  I'm up to level 5 now.
#66
VVVVVV / Re: YYYYYY
June 06, 2010, 08:04:18 PM
Robson, it would appear that this new version you released is set in default debugging mode.  Is that on purpose?
#67
Haha! I see what you mean.  Had slipped my mind for a moment there.  :D
#68
VVVVVV / Re: CCCCCCCCCC
June 06, 2010, 07:41:00 AM
So far, a great game overall.  I am really enjoying the tracks and the gameplay.  The story is intriguing. (I havn't finished yet)
I will be writing back about a few bugs I've noticed, but for now all I have to say is that it works very smoothly for coming out of the blue like it did.
#69
Also, retrieving the trinkets in No Death Mode is not required.  It's just an extra.
#70
VVVVVV / Re: New to VVVVVV
June 06, 2010, 07:29:18 AM
It sure is! Now you have to unlock everything!  :viridian:
Won't tell you what though.  Just work on those trinkets for now.  :D
#71
VVVVVV / Re: Spike-counting contest
June 06, 2010, 07:21:22 AM
Haha! Robson, you cheater!  :D

Congratulations, you guys!
I bet that song is just awesome.
#72
VVVVVV / Re: No Death Mode
June 06, 2010, 07:15:16 AM
I see.  Guess I'll try it out then.
#73
VVVVVV / Re: No Death Mode
June 02, 2010, 04:47:51 AM
Better than no death what now?  I don't know what that's an acronym for...
#74
VVVVVV / Re: YYYYYY
May 21, 2010, 06:39:40 AM
I like the idea of that first room.  :viridian:
I look forward to playing "The Gauntlet", arcticwolf15.
#75
VVVVVV / Re: YYYYYY
May 17, 2010, 09:45:39 AM
Oh, I see.  :viridian:
Thanks for explaining.