I liked the Super Mario Land 2 reference - 6 Golden Coins.
Also, isn't this barely a bump?
Also, isn't this barely a bump?
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Show posts MenuQuote from: Dav999 on May 29, 2013, 01:35:39 PM
You know, as for the custom tiles.png, you could replace some of the (mostly) unused tiles such as the unpatterned ones on the left, or even better, the remaining white squares at the bottom. That will make sure people won't notice a real difference when they don't switch the tileset back to the original one, and they don't have to switch every time they want to play the level.
Quote from: crazyal02 on May 29, 2013, 01:21:25 PMQuote from: Samario on May 29, 2013, 07:21:32 AM
Insert quote Here
Edit the level externally with a text editor. Find the edLevelClass with your roomname. Change tilecol to 6.
Quote from: FIQ on October 19, 2012, 10:01:22 PM
Remember that the amount of rooms possible in the editor is infinite. By avoiding certain rooms that leads to segfault, you can make a working level utilizing more than 400 rooms.
Quote from: Back To VVVVVV Level Select"Instable Polar Dimension"Shouldn't it be UNstable Polar Dimension?
Quote from: Captain Viridian, VVVVVV polar destabilizing cutscene"That doesn't sound too well..."Um... it's "That doesn't sound too GOOD..." (not being grammarnazi, just OCD about this stuff).
Quote from: Back to VVVVVV's Final LevelDimension Stability - 40-90%That just doesn't sound right to me. Maybe it should be Dimensional Stability (I don't know why it says dimentional is wrong...) , Dimention's Stability, or Dimention Instability - it just doesn't sound right to me (no grammarnazi here, just an opinion).
Quote from: crazyal02 on May 27, 2013, 03:18:55 PMUnfortunately, they'd have to be in a .zip.
EDIT: I'd like to see screenshots! That would be great.
Quote from: crazyal02 on May 26, 2013, 03:47:32 PMQuote from: Dav999 on May 25, 2013, 07:39:57 PM
C) No, it doesn't if you execute it right; does anyone know where that test level is where you can move normally while gotoroom constantly changes the room?
I don't remember where I posted it, but here it is again. By using the different tiles instead of different colors, you can get the animation. This would obviously have to be used sparingly.
Quote from: Doormat on May 26, 2013, 03:43:04 PMWasn't referring to the game, I was referring to the creature.
no let's disciss createsupermetroid() cause it's better
Quote from: Dav999 on May 26, 2013, 11:43:05 AMQuote from: Samario on May 26, 2013, 11:13:09 AM
I found a ...interesting... bug. After playing through the map, I went to create a new level, expanded it to 20x20, then parts of the map appeared on it!
This... shouldn't be happening. Does ANYONE have an explanation for this?
Wow. Which parts of the map appeared?