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Messages - jarreboum

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VVVVVV / Re: Suggestions for a hypothetical v1.3
« on: May 08, 2011, 12:53:41 pm »
Have these suggestions ever been read?

VVVVVV / Re: Linux version
« on: May 08, 2011, 12:50:03 pm »
Yep, tried that. :victoria:

(the reason why is because a lot of people are still using flash 9 as their browser plug in, so it makes sense to use it there - but flash 10 makes way more sense for the standalone version because it's just a lot better)

Now Linux users have flash 10 too! My version is 10.2.159 and I'm using an OS that was out in april 2010.

Does it change anything to you? maybe your build will work better with this version?

VVVVVV / Re: Suggestions for a hypothetical v1.3
« on: September 15, 2010, 12:08:02 am »
Another one:

Escape should escape the escape menu.

VVVVVV / Suggestions for a hypothetical v1.3
« on: September 09, 2010, 12:26:05 pm »
Ok so I have not found subjects of this kind, so I guess I'll start one.

I have bought VVVVVV through Steam and finished the main adventure (20 trinkets). I find it really enjoyable, but I have a few gripes about the control design (silly things really):

- Why separate Enter and Esc? Enter brings the map, the recap of your progress, your stats, quicksave. Why not add the option to quit somewhere in there? (two button pad, Master system/generic DE-9 gamepads)
- Switch off the sound in the Esc Menu. The music is great, but pausing the game should pause the music too so you can, like, answer the phone.
- The design i actually like the most, a four button scheme: Button 1 (gravity, forward in menu), Button 2 (talk, read computer, backward in menu), Select (Map, progress), Start (Pause, quicksave, quit game). Think NES pad here.
- An option to disable up/down to invert gravity. Some people use it, some other don't. I mapped the four directions on my pad (to use it in the menus), and quite often I changed gravity unwilingly (notably under stress in the tower)

- Is it moddable? I would like to share some insane challenges with other users.
- Make the loading screen fullscreen too? I like it.

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