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Messages - Chyulix

#16
VVVVVV Levels / Dimension 123456 (Open Level)
July 19, 2013, 06:10:35 PM
Hi.  :o

Dimension 123456 is a 10x10 map that can be edited by anyone, including script creation (i have a few scripts that need some work on), trinket creation, and crewmate creation. Please add an attachment in your post that contains a .vvvvvv file that has the map on it.

~Chyulix
#17
VVVVVV Levels / Re: Sneeky v0.0
June 30, 2013, 05:14:09 PM
Quote from: BisonMan12 on June 30, 2013, 02:05:18 PM
Nice. Looks interesting. Plz expand!
A lot of walls don't line up with the surrounding walls in the surrounding rooms. This is a collision error. You can escape by hitting R, but it still is an issue. I know it's v 0.0, so this is just for the next update. Thanks!
I noticed that, but for some reason I didn't fix it. Thanks for pointing that out!
#18
Wow.  :o I thought VVVVVV's level editor had a glitch. I learned something new. Instead if doing: say(1) test. I'm supposed to do:
say(1)
Test.
#19
VVVVVV Levels / Sneeky v0.0
June 26, 2013, 10:20:20 PM
Sneeky is a very short map where you are hired by  :victoria::vermillion::vitellary::verdigris:, and  :violet: to capture Captain naidiriV's crew!
P.S. This is my first map, so feedback will be appreciated!
P.P.S. Idk why I named it steryo.vvvvvv :P
P.P.P.S. Download here: http://www.mediafire.com/?dc595i7ka3y9a7a
#20
VVVVVV Levels / Re: VVVVVV Editor for 3DS?
June 26, 2013, 10:09:13 PM
I just bought it from steam and it was 5$.  ??? what are you talking about?
#21
VVVVVV Levels / Re: VVVVVV Editor for 3DS?
June 25, 2013, 04:36:26 PM
Quote from: crazyal02 on June 23, 2013, 11:53:50 PM
Quote from: Dav999 on June 23, 2013, 06:50:02 PM
I think a level editor would be great, and maybe even the ability to share and import levels with QR-codes.

I even made a picture of how the script editor would look like:



The blocks on the left side are not complete, but if you touch one, you get a menu for the arguments, which would, for a text box, be color, text, position and a few advanced options (checkboxes) whether to remove old textboxes or not (speak_active or speak), whether you need to press action to advance the text or not (if not = backgroundtext), whether there should be a squeaking sound and if the text disappears faster than normal (endtextfast). Conditionals is just flags and trinkets to go to a script, teleporting is to a room or to a position, etc. The script appears on the right side of the screen, as blocks (instead of say(n)/reply(n) and the text below it, there's just the text box like it would look like, the orange ones are not dialogue but events like delays, music/mood changes, conditionals, etc.)

But of course all of this is just saying what it would look like, the most I ever expect to come is being able to import .vvvvvv files to play...


...Terry, will the iOS/Android version have a level editor, or the ability to import levels? :viridian:

That. Is. Awesome.

EDIT: It'd be cool if you could automatically use internal commands with it, and there was a PC version.
+1 support.
#22
Quote from: Rioshoa on June 25, 2013, 04:05:16 PM
So...it's Tuesday and I just realized that forgot to do another episode/record...GETTING ON THAT TONIGHT!
DOITDOITDOITDOITDOIT. I love your VVVVVV series :P.
#23
Quote from: blue626 on June 24, 2013, 09:42:03 PM
Quote from: Chyulix on June 24, 2013, 06:57:26 PM
HOW MUST ONE IMPORT CUSTOM MAPS ON THE 3DS I NEED TO KNOW (sorry if too demanding)

This level is included in the 3DS version. Look for "Dimension 333333".
I thought it was actually called 3x6.  :verdigris:
#24
Quote from: BisonMan12 on June 14, 2013, 08:58:25 PM
WOW. I played this on the 3ds and i loved it.
Good: Phase Issues: very clever
Tool Assisted Run: that was interesting use of enemies
The Cruise Control segment: puzzling and helped my Super Hexagon reflexes.

One thing: Off the wall trinket. SERIOUSLY, a 2-tile wide gap? But the main part was clever.
Nice job!
HOW MUST ONE IMPORT CUSTOM MAPS ON THE 3DS I NEED TO KNOW (sorry if too demanding)
#25
Quote from: Super Chillius03 on June 15, 2013, 08:29:05 AM
be evil and make it a 20x20 level >:D
20e17655567755653456445434554464446x20 :3 greater than infinity :0
#26
VVVVVV Levels / Re: VVVVVV Editor for 3DS?
June 24, 2013, 06:38:27 PM
Quote from: TheJonyMyster on June 23, 2013, 06:00:37 PM
Wait! Don't get it on steam. What if steam does that thing where you can't do anything without updating everything? I recommend just getting the game without steam. I'm sure it makes uploading levels easier.
Can't. Do. Anything. Without. An. UPDATE?!?!?!?!!!! Oh yeah... I remember trying to play TF2 and it didn't even update even though I waited three hours straight... But I have ten dollars on my steam account. I just got about 200$ worth of clothes and 70$ of books so there's NO WAY that I'm asking my mom. What should I do???  :victoria:
#27
VVVVVV Levels / Re: VVVVVV 4 (WIP, version 0.0)
June 23, 2013, 04:42:01 PM
Quote from: TheJonyMyster on June 23, 2013, 04:25:36 PM
Quote from: Dav999 on June 15, 2013, 08:41:03 AM
So if VVVVVV can be abbreviated to V6, wouldn't VVVVVV 5 be abbreviated to V6 5?

Vee six five... Vee sixty five? Also VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV? :P

Maybe there should be a reference to that in the level...

That would mean the current version is V64. Better plug in the ol' Commodore.
That should be the reference.
V 65? LONGEST ENDING SCREEN EVER... ( ya'know at the end of VVVVVV the V VV VVV VVVV stages and then Outer Space etc. end screen?)
#28
VVVVVV Levels / Re: VVVVVV Editor for 3DS?
June 23, 2013, 04:31:44 PM
Quote from: TheJonyMyster on June 23, 2013, 04:27:07 PM
I think you would have to hack into the DS version's code or something, because the custom levels there are pre-programmed in, but don't take my word for it because I have no idea how they were put there. Somebody go get Terry.
Very good point. When I'm not grounded from my laptop anymore, I could try the PC editor out anyways. I still have 10$ on my Steam account and I want to try the PC version. Or I could look at the code on the 3DS version, even though I don't know how to code. I'll give it a try.  :viridian:
#29
VVVVVV Levels / Re: VVVVVV Editor for 3DS?
June 23, 2013, 04:25:20 PM
Quote from: TheJonyMyster on June 23, 2013, 04:21:38 PM
There should be, but there never will be.
You don't need reasons for a yes, and nobody will say no.
Yes, I read the entire post.
:victoria: that's sad... But can I use the PC level editor and move the level to the SD card?  :viridian:
#30
VVVVVV Levels / VVVVVV Editor for 3DS?
June 23, 2013, 04:09:15 PM
I am a very avid VVVVVV player, but I am distracted by this one simply absurd observation: "Is there going to be an avaible level editor for the 3DS? I mean, wouldn't it be nice for a feature where you could share and create custom maps with others? Couldn't you just get an SD card and open up the VVVVVV folder and then go to the maps folder and place your or someone else's custom .vvvvvv map into it? Can you use the same VVVVVV editing software that is in the PC version of VVVVVV? I have only played the VVVVVV demo on the PC and the full version on the 3DS, and I don't plan to buy the PC version just for that simple but amazing feature. If only someone could either add in a mapmaker in the 3DS version, or make a standalone level editor, I would be very pleased. I would like the 3DS version to have a community where you can upload maps and download maps by others. I am not demanding anyone to do this, but I would like to see it in the next VVVVVV update. Please don't have a tl;dr moment because I took a lot of time to write this post. What do you think? Should there be a level editor for the 3DS?

~Chyulix
EDIT: Can a moderator move this to the right section?