Recent Posts

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VVVVVV Levels / Re: VVVVV
« Last post by mayo pigeon on November 15, 2019, 08:43:18 AM »
that level name is enough to leave me shaking with fear, nevermind the dtthw and the impossible trinket

the trinket is possible

oh, i thought it was impossible because the walls turn into spike
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Everything else / Re: Finally back
« Last post by Coralbits on November 12, 2019, 01:38:02 PM »
Betaworld ch 2 if you're still interested!
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Everything else / Re: Hi.
« Last post by CoolPlaysGaming on November 12, 2019, 11:46:45 AM »
I'm not back. This just came to my mind.

Hello.
so you finally felt nostalgic so you came back to remember the old memories that are almacenated into this big cell that we call brain?
Maybe.

On a side note, I do feel like I should finally actually make a VVVVVV level. It's taken me years to do it, but I was stupid. I'll start over, not like I have the "levels" anyway.
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Everything else / Re: Finally back
« Last post by shiny k on November 11, 2019, 07:58:12 PM »
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Everything else / Re: Finally back
« Last post by AllyTally ♡ on November 11, 2019, 07:54:44 PM »
make a level that stars violet
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Everything else / Finally back
« Last post by Betaworld Team (Chara) on November 11, 2019, 03:40:43 PM »
Took me a while to figure out the password, but I'm back. Ship-shape. :viridian:

Now who wants me to make a level for them? I'm all ideas. :D
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VVVVVV Levels / Re: VVVVV
« Last post by leo60228 on November 10, 2019, 12:35:23 PM »
that level name is enough to leave me shaking with fear, nevermind the dtthw and the impossible trinket

the trinket is possible
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VVVVVV Levels / Re: "Hidden Temple" - now version 2.1!
« Last post by Valso22 on November 05, 2019, 03:33:19 PM »
I won! And only got impaled 158 times!
f
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VVVVVV Levels / Re: "Hidden Temple" - now version 2.2!
« Last post by Valso22 on November 05, 2019, 03:32:41 PM »
I've only recently gotten the game, and this level basically started off as a series of experiments.  (Most apparent in room 1,1, which is also where the theme of the map came from.)  I expanded the map based off the theme.  I didn't know how to expand the map dimensions at the time, so I ended up splitting it and using warp tokens to link the two parts together.

Anyhow, I have tested the map, and it is possible to clear.  (I do not consider myself that great a player, so I expect better/more experienced players should be able to get through okay.)  I think I've got some good ideas in this map, even if they've been done before.  As I'm new to this, though, I'm also going to guess that there's a lot of rookie mistakes in that map, and that there are some things I could have done better.  Perhaps with some critiques, I can learn from those mistakes and do better next time.

EDIT: Version 2.0 is out!  Change log below.  I've left the original for posterity's sake.

EDIT 2: Version 2.1 out!  Again, adding a change log below.  Both the original and 2.0 are left for posterity's sake.

EDIT 3: After a long hiatus, I have released a version 2.2!  Change log below.  Older versions are left for posterity's sake, but further updates may push some of them out.
the number 2.2 makes me feel more hype for gd 2.2
























oh god its happening again
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Everything else / Re: Hi.
« Last post by Valso22 on November 05, 2019, 03:31:01 PM »
I'm not back. This just came to my mind.

Hello.
so you finally felt nostalgic so you came back to remember the old memories that are almacenated into this big cell that we call brain?






















same
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