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VVVVVV / Re: Dimension SpiritLens
« Last post by Bruce Michez on January 13, 2022, 10:15:31 pm »
I'm thinking of composing an original soundtrack for a revised version of this!  I think I can do better than those stock RPG Maker tunes.
VVVVVV Help / Re: scripts that only appear once
« Last post by CaptainJabby on January 09, 2022, 09:51:52 pm »
another thing actually
whenever i add that text in a script where only viridian is talking, it works
but when i add it to a script with multiple characters speaking, it makes every line viridian's color. is there a way to fix this?

i may be stupid again :victoria:
VVVVVV Levels / Re:R e : , COOLIO
« Last post by CaptainJabby on January 07, 2022, 02:16:27 am »
thank a you balneor ! :viridian:
« Last post by Balneor on January 06, 2022, 10:53:30 pm »
I approve

Just played it again and it's a ton better and fun
« Last post by CaptainJabby on January 05, 2022, 10:58:40 pm »
this level is awful lmao

i still don't think im great at making levels but im definitely good enough to improve this now
VVVVVV Help / Re: Re: scripts that only appear once
« Last post by CaptainJabby on January 04, 2022, 09:24:51 pm »
i tried this out and it actually worked perfectly! thank the you very much !  :viridian:
VVVVVV Help / Re: scripts that only appear once
« Last post by allison on January 03, 2022, 11:45:35 am »
sure, i can try to explain this! i'm assuming you have a basic understanding of how normal vvvvvv scripting works.

the flag commands are what we need here. you can make a script non-repeating by putting this simple code at the top:

Code: [Select]
#your script goes here

the use of 1 and stop here is just for example. in practice, flags are global and persistent throughout your level, so you'll want to use different flag numbers in different scripts. and stop just needs to be any script name that doesn't exist. if you enter a script that really does exist, that'll be run the second time instead of doing nothing.

the big caveat here is, if you use this code with a script with dialogue boxes in it, you'll run into an issue! the game creates "cutscene bars" (the letterbox effect) at the start of any (simplified) script with dialogue commands in it. this is fine in most cases, but it'll cause a bug in our script: when the player returns to the script after having already triggered it, even though no dialogue shows up, the cutscene bars will appear and they won't go away. this can get very annoying, since the player has to keep navigating the level while these black bars are covering up part of the screen.

to work around this, if our script contains say or reply commands, we use a different method. create TWO scripts: script1, which is the one your script box is running, and script2, which isn't connected to any script box or terminal. then, we can do this:

Code: [Select]

Code: [Select]
#your script goes here
as before, script names and flag numbers are examples. troubleshooting tip: i think if script2 starts with a 'say' or 'reply' command right at the very beginning that can cause glitches? it's been a minute since i worked on a vvvvvv level but if doing that causes issues you can try adding a filler line at the start.

let me know if anything's unclear or confusing! i'm writing this at some ungodly hour lol, but i tried my best to make it make sense
VVVVVV Help / scripts that only appear once
« Last post by CaptainJabby on January 03, 2022, 01:31:11 am »
i have not used these forums in like 100 years Anyway
i recently have started getting back into making levels, but, even after all these years, i still have yet to really figure out how to make scripts that can only be activated once. does anyone have the answer to this century-old mystery?

thats it I May Be Stupid :victoria: ,
Everything else / Re: The Music Thread
« Last post by Bruce Michez on December 27, 2021, 04:50:32 pm »
I recently got "Korg Gadget" on Switch... it's been pretty interesting learning to compose in a completely different way from what I'm used to!  Here's my first finished, serious, original creation using it...

Planetary Spirits
Everything else / Re: nice game
« Last post by Ally 🌠 on December 21, 2021, 10:58:20 pm »
that sucks get well soon
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