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21
VVVVVV Levels / Re: um hi idk if anyone remembers me (nPOW11)
« Last post by Balneor on November 06, 2021, 05:41:42 pm »
Hey ! I don't think we've ever met in person since I joined only in 2018, but I definitely recognise the username.
...not sure what for, actually. I've sure played your levels before, but that doesn't seem to be reason enough for the recall. Well whatevs. A new time is to come. As foretold by your father, a couple years have passed and you've matured enough to give another shot at the forum!

Most of the VVVVVV activity nowadays is happening in the Discord server, although this place is still useful for many aspects. You might want to check it out at some point, it's pretty lively and chill. V6 as a whole has had a rise in activity in recent times, idk if you catch up with the news. It has never been further from a dead game than now.


SOO about the level... about time someone played it, really. Still can't believe I was the only downloader for it in three entire days. just what. If that isn't a lowest for distractionware...

OH BOY ! This feels very much like the kind of custom that would come out during some of the older level-making eras. A nice, mindless throwback to the past right here. These kinds of levels aren't common sights anymore, so seeing an ancient custom one that's as big and well-preserved a yours here is a miracle. Thanks for the contribution.

So, the level contents now.
Well, I have to say, even despite the myriad of little issues, I think it was pretty refreshing and fun to run through for the most part. 

Sadly... it's impossible to beat.
Yea, such a relic of a level, that's as large as this, standing as unbeatable or incomplete, even many years later... kinda has an otherworldly feeling to it, won't anyone think ?

The end terminal that prompts you about whether you got 20 trinkets or not is incorrectly programmed. "iftrinkets(19)" was put *before* "iftrinkets(20)", meaning the latter will never be read ever :victoria:
Not like it would have changed much, anyways. Its intent is to deactivate a key gravity line (preventing the way to the last crewmate) in a separated part of the room. You have to walk back to there... but that's also strictly impossible, as you are permanently locked within a 6-room long corridor with no teleporters out. Something that could easily be fixed by using the one-way tiles to the right of the terminal, since it leads to the gravity line in question.
Oh, you can also go there straight ahead with only 19 trinkets and softlock yourself. I know it cause I did it, ha. Missed the last one cause there was this branching path and I took one of the path and followed it fully. The overall layout and timing of it made me think like there was gonna be an equal amount of stuff on both sides.

Some of the other issues, quite common of this era :
- Room name covering the bottom line of blocks, of which you will very frequently walk across. Generally pretty fine here, thankfully... except you may or may not miss a trinket over it :)
- Spikes or no ground right after a room transition killing Viridian instantly and effortlessly
- Some room having bad enemy/platform cycles requiring you to wait a lot more than normal
- You kinda have to guess you need all 19 trinkets to unlock the gate for the final area. If you don't too bad for ya

But that's still overall not too game-changing. There's a LOT worse than this and I wouldn't mind playing it again for the speedrun tbh. You can make do with the jankiness. And it's all for fun and laughs anyways.

So well, thank you for thinking about the place and coming back all these years later saying us hello, even just for this moment. It was a pleasure.
You can go ahead and post your other levels if you want, always interesting to see no matter how good or bad :viridian:
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VVVVVV Levels / um hi idk if anyone remembers me (nPOW11)
« Last post by Bamshockdodge11 on November 02, 2021, 07:12:12 pm »
well, its been about 4 years or so and i honestly cringed so hard when i saw my old posts. well i recently got a new laptop, monitor, and i moved so i forgot about vvvvvv until recently when i found my old levels and remembered about this site. well i guess if anyone cares heres some of my old (bad) levels i never uploaded: (will upload more shortly) 1: VVVVVVVV! one of my first big levels, not very good though.
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VVVVVV Levels / Re: Dimension SIMPLE (v1.2)
« Last post by Flux3on on October 29, 2021, 08:49:15 pm »
Really fun level !  :viridian:

There's one warp that really annoys me tho  :victoria:
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VVVVVV Levels / Re: VVVVVV main game in custom level format
« Last post by Flux3on on October 29, 2021, 06:03:05 pm »
Hmmm, idk how Terry will feel about this.  :verdigris:

It's a really good recreation given your limitation of no internal scripting.
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Everything else / Re: Flux3on Introduction Thread!
« Last post by Balneor on October 29, 2021, 05:28:18 pm »
Welcome ! :viridian:

Oh man, well looking forward to those ideas !
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VVVVVV Levels / Re: Decennial Hangout (v1.0)
« Last post by Flux3on on October 29, 2021, 02:25:11 am »
Oh I was so confused
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Everything else / Flux3on Introduction Thread!
« Last post by Flux3on on October 29, 2021, 01:36:20 am »
Hello everyone!

I am Flux3on, but you can call me Roxie.
I have had VVVVVV for roughly 5 years now, but I haven't gotten much into it until now.

I'm 17, pronouns she/her, and I have a lot of ideas for how I wanna approach level creation ingame.

I hope you all enjoy my presence :P
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VVVVVV Levels / Re: Decennial Hangout (v1.0)
« Last post by moth 🦋 on October 28, 2021, 01:48:40 am »
oh dear! the first elevator's script had some finicky bits that were needed to make it work because of the 2-frame script delay in 2.2. since that was removed in 2.3, it now causes a script to be loaded when it shouldnt and causes an endless loop... sorry!!! will update with a fix when i can!
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VVVVVV Levels / Re: Decennial Hangout (v1.0)
« Last post by Bruce Michez on October 26, 2021, 05:48:38 pm »
Unless I'm missing something, this level doesn't seem to work in v2.3!  One of the elevator shafts in the tower seems to loop endlessly now.  https://www.twitch.tv/videos/1187443972?t=00h29m04s
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VVVVVV Levels / Re: glory glory
« Last post by Wisp on October 10, 2021, 12:04:56 am »
thanx 4 playing!!! the music was definitely chosen to go with the general "weirdness" of the level. song info is available if you look at the ogg metadata after extracting it from the vvvvvvmusic.vvv with songflip or ved. there's also alternate versions of the songs if you have mmmmmm enabled

re: checkpoint starvation: there were several things we changed about the level when we were tidying it up and preparing to post it (such as rewriting scripts to refer to viridian as they/them, making the bottom-right portion of (2,2) and (6,2) possible, and (7,2)) but the bizarre placement of checkpoints took some weird, nostalgic place in my heart. it was some sort of very conscious choice, even knowing lack of checkpoints is typically a design flaw, to place the checkpoints so arbitrarily such that rarely you'd have to do a series of detours from a distant checkpoint to get back to where you were before you died. and this could just be the nostalgia speaking, but i feel like it sort of adds to the absurdist feel of the level? with checkpoints seemingly ignoring where they'd actually be most wanted and manifesting anywhere.
(6,2) in particular... making the bottom path possible may actually have been a mistake? originally the spike spam was so dense it was plain impossible, but there's actually a completely different way to get the trinket at (7,3) which i won't spoil. so making (6,2) impossible and not relevant as a challenge such that the closeness of the checkpoint didn't matter may have been some stroke of genius that we ignored during our revision... whoops

glad u enjoyed and thanks for replying

-diane
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