Mystery World

Started by Domi, July 23, 2014, 02:23:08 PM

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This level is good?

Very good!
1 (12.5%)
Good!
2 (25%)
Not bad!
3 (37.5%)
Bad!
0 (0%)
I hate this level!
2 (25%)

Total Members Voted: 8

Domi

This is my first VVVVVV level.
This level contains three zones.
Find the lost crewmate!

moth ✨

#1
I haz feedback!

Single tiled walls.      really?
Please Fix!
LABEL EACH ZONE PLEASE!     
Press "r" to use Roomtext.
Roomtext allows you to put text anywhere on screen.
put Roomtext saying "HARD" under the hard zone warp,
put Roomtext saying "MEDIUM" or "MED" under the medium zone warp,
and put Roomtext saying "EASY" under the easy zone warp.

However, the level itself is great!
Thank you for make an amazing level! Really!
My Vote is in "I love it!"

-=== EDIT ===-
Whoa. Didn't know this was your first level. Sorry about the harsh feedback.  :(:-[

Domi

No problem! :viridian:
But don't cry! :victoria:
I'm working in a new level: Second Adventure (or another name: New Challenge).
You can create levels?
If you can, please upload one!
If you can't, please read the level editing tutorials!

SJMistery

the "hard" path was supposed to be, ehem, hard? it took me seven seconds or so to pass trough, that's not what we define as "nearly impossible"...

Domi

In my second level, I'm using many scripts.
And yes, the hard path is easy for expert players.
Only for me is hard the "hard" path.

i'm not petrikov

Quote from: Domi on December 11, 2014, 05:41:26 PMIn my second level, I'm using many scripts.
And yes, the hard path is easy for expert players.
Only for me is hard the "hard" path.
uh
i guess your definition of difficulty is misaligned with the community's definition of difficulty
you should probably try some levels here to get a sense of what 'normal difficulty' is

allison

Quote from: i'm not petrikov on December 13, 2014, 01:15:38 AM
Quote from: Domi on December 11, 2014, 05:41:26 PMIn my second level, I'm using many scripts.
And yes, the hard path is easy for expert players.
Only for me is hard the "hard" path.
uh
i guess your definition of difficulty is misaligned with the community's definition of difficulty
you should probably try some levels here to get a sense of what 'normal difficulty' is
Or he could make easy levels, there's no rule against that.

i'm not petrikov

Quote from: crazyal02 on December 13, 2014, 03:24:22 PMOr he could make easy levels, there's no rule against that.
i didn't say there was a rule against that