Strange warp problems

Started by FIQ, May 27, 2012, 08:15:09 PM

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FIQ

Hi.
Apparently, map coordinates 20,9 (internally 19,8) will by default warp in all directions.
I don't know why exactly, but I have a feeling that it is related to Super Gravitron. Why? It is in the same room coordinates.
Maybe this is also the case with the Warp Zone's global-warp-directions?

This can be worked around by having actual warps in the room, which will cancel the default for some reason.

I'd count this as a major bug, and would like to get it fixed with 2.1. Thanks.

blue626

Are you using 2.1 beta? That doesn't happen in 2.0, I think.

FIQ

#2
Quote from: blue626 on June 12, 2012, 06:27:21 PM
Are you using 2.1 beta? That doesn't happen in 2.0, I think.
Interesting!
I'll have to look at it.
Maybe it only happens if your map is 20,20?

EDIT: Here is a demonstration (attached a file). I haven't 2.0 accessible here (I deleted it completely as I didn't find any single regression, even though it's a beta), so I can't try really. But it seems to take effect even if the map isn't 20,20.

blue626

I guess you were right. It's still true for 2.0. I thought it wasn't because haven't tested that room, it doesn't show the background of the rooms that warp in all directions either in the editor or while testing in the editor and it doesn't show warp lines in the editor. That's weird, considering what I underlined :vitellary:. Maybe it really has to do with the Super Gravitron...

Quote from: FIQ on May 27, 2012, 08:15:09 PM
Maybe this is also the case with the Warp Zone's global-warp-directions?

??? I don't understand what you wrote.

Quote from: FIQ on May 27, 2012, 08:15:09 PM
This can be worked around by having actual warps in the room, which will cancel the default for some reason.

You mean that if I turn the room into a room that warps horizontally/vertically (but not both) it will warp only on the right direction an not on both?

FIQ

#4
Correct. Also, having warp lines overrides this (and warp directions as well, for that matter).

EDIT: What I meant was, that this might be the case with the rooms that originally was rooms from Warp Zone that had wrap-around everywhere.