Script commands index and hints

Started by FIQ, June 24, 2012, 10:16:04 PM

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Bruce Michez

Quote from: Xdroid19 on June 18, 2017, 12:04:40 AM
I tried using a command where :viridian: said something one time. I used this command.
Quote
ifflag(1,speechb)
end()

and "speechb" was
Quote
reply(1)
Yet another dimension to be explored.
sad
reply(1)
*sigh*
reply(1)
And more spikes!
flag(1,off)


When I run this script  :viridian: does nothing.
How do I fix this?

You're better off doing it the other way round:

ifflag(1,donothing)
iftrinkets(0,speechb)


and in script "speechb": flag(1,on).

Script "donothing" should of course be empty.

Ally 🌠

I usually do

ifflag(1,blank)
flag(1,on)
iftrinkets(0,speechb)

also, in this case blank doesnt exist, or in yours, donothing doesnt have to exist

Xdroid19

#62
Quote from: uugr on June 18, 2017, 02:12:36 AM
Do you have a separate script where flag 1 turns on? For that script to run, you'd need a separate script with
Quoteflag(1,on)
in it for the script to load.
If i put a script where flag 1 turned on i might run over them both a second time and end up doing the same thing again (and i have already tried that) but thanks.

Xdroid19

Quote from: Weird Shadow Machine on June 18, 2017, 04:30:43 AM
Quote from: Xdroid19 on June 18, 2017, 12:04:40 AM
I tried using a command where :viridian: said something one time. I used this command.
Quote
ifflag(1,speechb)
end()

and "speechb" was
Quote
reply(1)
Yet another dimension to be explored.
sad
reply(1)
*sigh*
reply(1)
And more spikes!
flag(1,off)


When I run this script  :viridian: does nothing.
How do I fix this?

You're better off doing it the other way round:

ifflag(1,donothing)
iftrinkets(0,speechb)


and in script "speechb": flag(1,on).

Script "donothing" should of course be empty.
Quote from: -Kiwi Alexia ♡ on June 18, 2017, 09:31:52 PM
I usually do

ifflag(1,blank)
flag(1,on)
iftrinkets(0,speechb)

also, in this case blank doesnt exist, or in yours, donothing doesnt have to exist
Thank you both so much but now i have another problem

ifcrewmates(4,grav_lines)

and grav_lines was

destroy(gravitylines)

Ally 🌠


Xdroid19


Ally 🌠

they probably put a script box infront of every crewmate, which raises a flag or something

Xdroid19

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHH

Ally 🌠


Xdroid19


MJKhoi

Quote from: FIQ on June 24, 2012, 10:16:04 PM
music(N)
Changes the music ingame to track N.
Usage:
N - a number between 0 and 11, which means the following:
0 - Silence (no music)
1 - Pushing onwards
2 - Positive force
3 - Potential for anything
4 - Passion for exploring
5 - Presenting VVVVVV
6 - Predestined fate
7 - Popular potpurri
8 - Pipe dream
9 - Pressure cooker
10 - Paced energy
11 - Piercing the sky
Example: music(4)
Where's ecrof evitisoP?

Dav999

It wasn't made available in the shorter list of songs for music(N), but you can trick VVVVVV by using it with 9a.

That way you can also play Path Complete (0a), Pause (5a), Plenary (7a).

Info Teddy

fiq why did you change it from "tips" to "hints"

Xandog01

Flags don't work for me.  :'( What am I doing wrong?

Ally 🌠

youre doing it wrong
and we cant help if you dont show us what you did