Author Topic: The Zones (Complete!)  (Read 8395 times)

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2181
    • View Profile
    • The Open Level Project
Re: The Zones (Complete!)
« Reply #15 on: July 26, 2012, 07:49:14 pm »
One-tiled walls/backgrounds look a bit bad. Take this arrow for example:



And why did you make this trinket impossible to get?



I find the level a bit too hard! :victoria:

ToasterApocalypse

  • Captain
  • *****
  • Posts: 1010
  • le lenny face
    • View Profile
Re: The Zones (Complete!)
« Reply #16 on: July 26, 2012, 08:09:55 pm »
One-tiled walls/backgrounds look a bit bad. Take this arrow for example:



And why did you make this trinket impossible to get?



I find the level a bit too hard! :victoria:
[/quote

It's not impossible
It's just one of those annoying suicide trinkets

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2181
    • View Profile
    • The Open Level Project
Re: The Zones (Complete!)
« Reply #17 on: July 26, 2012, 08:17:21 pm »
How can you get it then? I don't see any way to get that trinket, because you can't even get between the spikes. Or doesn't :viridian: die until he and the spike overlap?

Bearboy

  • Captain
  • *****
  • Posts: 270
  • guy
    • View Profile
    • Bearboys Youtube
Re: The Zones (Complete!)
« Reply #18 on: July 26, 2012, 08:41:16 pm »
How can you get it then? I don't see any way to get that trinket, because you can't even get between the spikes. Or doesn't :viridian: die until he and the spike overlap?
You have to stick your foot into it to get the trinket.
And your criticism is just what i asked for!  :viridian:
Yes, a suicide trinket...
First level is always the full of mistakes.
and about the one tile things, I know how to use direct mode now. So that won't happen again!

Piplup1122

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: The Zones (Complete!)
« Reply #19 on: July 26, 2012, 09:11:43 pm »
I guess I couldn't beat any of your zones. :victoria:

Bearboy

  • Captain
  • *****
  • Posts: 270
  • guy
    • View Profile
    • Bearboys Youtube
Re: The Zones (Complete!)
« Reply #20 on: July 26, 2012, 09:23:33 pm »
One-tiled walls/backgrounds look a bit bad. Take this arrow for example:



And why did you make this trinket impossible to get?



I find the level a bit too hard! :victoria:
How did you get those screenshots sir?
I MUST KNOW.

Pyrite

  • Captain
  • *****
  • Posts: 329
  • New name who dis
    • View Profile
    • http://you.ar/a/nidi/ot.shtml
Re: The Zones (Complete!)
« Reply #21 on: July 26, 2012, 09:36:37 pm »
prtsc button then ctrl v on paint or on mac ctrl shift 4

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: The Zones (Complete!)
« Reply #22 on: July 26, 2012, 10:06:27 pm »
Looking at the posts above, I see that your level isn't perfect (a 1st level never is). A suicide trinket is bad level design. You should fix the 1-tile thin backgrounds, but I don't see a way to fix them with Direct Mode (I'm not sure of this, I don't have v.2.1.beta.). There aren't background tiles that have two opposite borders in the same tile, are they? You should also fix the 1-tile thin walls.

Piplup1122

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: The Zones (Complete!)
« Reply #23 on: July 27, 2012, 02:08:10 pm »
How did you use the iftrinkets, iftrinketsless.
I'm having a hard time using them... :victoria:

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2181
    • View Profile
    • The Open Level Project
Re: The Zones (Complete!)
« Reply #24 on: July 27, 2012, 02:37:17 pm »
How did you use the iftrinkets, iftrinketsless.
I'm having a hard time using them... :victoria:

iftrinkets(a,b)
a is the minimum number of trinkets you should have to go to script b. So if you use iftrinkets(5,enoughtrinkets), you will go to the script called 'enoughtrinkets' if you have 5 trinkets or more.
iftrinketsless(c,d) is the opposite. If you have less than c trinkets, then you will go to the script called d.

For example, if gravity lines are blocking your path and you only want someone to be able to continue if they have 3 trinkets or more, you have two scripts, 'trinkettest' and 'enoughtrinkets':

trinkettest:
Code: [Select]
say(2)
You should have at least
3 trinkets to pass.
iftrinkets(3,enoughtrinkets)
say(3)
However, it seems you
don't have enough. Come
back when you got more!

enoughtrinkets:
Code: [Select]
say(2)
It seems you have enough
trinkets! Please continue.
destroy(gravitylines)

If you have 2 trinkets or less, it will not go the script called 'enoughtrinkets', but it will continue in 'trinkettest' and say you don't have enough. If you have 3 trinkets or more, it will jump to 'enoughtrinkets', say you have enough, and destroy the gravity lines.

Piplup1122

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: The Zones (Complete!)
« Reply #25 on: August 03, 2012, 04:41:47 pm »
I guess I could say it looks a little bit weird or hard to do... but thanks for helping!  :viridian:

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2181
    • View Profile
    • The Open Level Project
Re: The Zones (Complete!)
« Reply #26 on: August 03, 2012, 05:15:53 pm »
I would avoid using iftrinketsless, it doesn't work for me at all! :victoria:
If I have these two scripts:

firstscript:
Code: [Select]
iftrinketsless(2,other)
say
It doesn't work!

other:
Code: [Select]
say
It does work!

It doesn't matter if I have 0, 1, 2 or 3 trinkets, the result is always: It doesn't work. :-X

Piplup1122

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: The Zones (Complete!)
« Reply #27 on: August 03, 2012, 07:40:22 pm »
Me too!
"Iftrinketsless" is so confusing! I got it wrong tons of times!

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2181
    • View Profile
    • The Open Level Project
Re: The Zones (Complete!)
« Reply #28 on: August 03, 2012, 08:03:15 pm »
Has anyone ever seen iftrinketsless working? If that command never works, then it's even more useless than destroy(platforms)! And has nobody ever noticed this before?

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: The Zones (Complete!)
« Reply #29 on: August 03, 2012, 10:23:39 pm »
Has anyone ever seen iftrinketsless working? If that command never works, then it's even more useless than destroy(platforms)! And has nobody ever noticed this before?

You're not the 1st one to notice that the command doesn't work. Search iftrinketsless on the VVVVVV category and you'll find at least 2 results from 2011. I don't know if it was fixed in 2.1.beta, I didn't find anything about it yet.