Author Topic: Super Gravitraining!  (Read 2935 times)

Bearboy

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Super Gravitraining!
« on: July 19, 2012, 07:59:12 pm »
Super Gravitraining!
There are 5 modes.
From Beginner to Death mode.
Pick your poison bros
And brush up on ur gravitronyingys

ToasterApocalypse

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Re: Super Gravitraining!
« Reply #1 on: July 19, 2012, 08:01:37 pm »
Code: [Select]
say(-1)
text(1,0,0,4)
say(4)
gamestate(10)
endcutscene
untilbars
loadscript(stop)
did i win

Dav999

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Re: Super Gravitraining!
« Reply #2 on: July 19, 2012, 08:31:44 pm »
Maybe you should just warp to two closed gravity lines instead of giving a possibility to exit, because sometimes that exit is just a bit hard to not land on...

So that you warp to:

______

______

instead of:

_J  L___

______

Bearboy

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Re: Super Gravitraining!
« Reply #3 on: July 19, 2012, 08:40:00 pm »
Code: [Select]
say(-1)
text(1,0,0,4)
say(4)
gamestate(10)
endcutscene
untilbars
loadscript(stop)
did i win
No.
I'd rather have this than that.

Bearboy

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Re: Super Gravitraining!
« Reply #4 on: July 19, 2012, 08:40:38 pm »
Maybe you should just warp to two closed gravity lines instead of giving a possibility to exit, because sometimes that exit is just a bit hard to not land on...

So that you warp to:

______

______

instead of:

_J  L___

______

But then how would you be able to exit that difficulty to start a new one?

Dav999

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Re: Super Gravitraining!
« Reply #5 on: July 19, 2012, 09:08:16 pm »
If you die, you go back to the start point. And with exits, you don't want to die just because you didn't expect to suddenly stand on a wall and stop bouncing...

I edited it a bit, to remove the exits, so you can see what I mean.

I don't know if internal scripting goes to the point that if you press action, you go to another room, while still having control DURING that script. I guess it has something to do with hascontrol(), but I tried and it doesn't work...

FIQ

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Re: Super Gravitraining!
« Reply #6 on: July 19, 2012, 09:48:27 pm »
If you die, you go back to the start point. And with exits, you don't want to die just because you didn't expect to suddenly stand on a wall and stop bouncing...

I edited it a bit, to remove the exits, so you can see what I mean.

I don't know if internal scripting goes to the point that if you press action, you go to another room, while still having control DURING that script. I guess it has something to do with hascontrol(), but I tried and it doesn't work...
No. hascontrol() is the opposite of nocontrol() which shuts off the possibility of controlling Viridian/pause menus/etc at all, even after scripts has completed. Used when for example running "level complete" thingies as they're not scripts.

Dav999

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Re: Super Gravitraining!
« Reply #7 on: July 19, 2012, 10:15:37 pm »
So it isn't possible in any way to control :viridian: during a script? It would be fun, though.

Another possibility is to place a terminal on a platform that is outside of the gravity lines, in such a way that the terminal is inside the gravity lines (or close enough) so you can press enter when you're near the terminal to run a script with gotoroom(0,0) gotoposition(12,34).

FIQ

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Re: Super Gravitraining!
« Reply #8 on: July 20, 2012, 12:11:22 pm »
So it isn't possible in any way to control :viridian: during a script? It would be fun, though.

Another possibility is to place a terminal on a platform that is outside of the gravity lines, in such a way that the terminal is inside the gravity lines (or close enough) so you can press enter when you're near the terminal to run a script with gotoroom(0,0) gotoposition(12,34).
No, there isn't.

Also, you can't activate terminals in mid-air

Dav999

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Re: Super Gravitrainin
« Reply #9 on: July 20, 2012, 12:35:00 pm »
It would work if there was a way to make script boxes act like terminals, so if you enter a script box, no matter what size, you can press enter to activate it. But we can't :victoria: