Intermission 1 Recreation?

Started by NoelYoshi, July 06, 2012, 01:16:45 AM

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NoelYoshi

I think this would be the appropriate place.

Hello. I've been lurking and creating my own levels and was wondering something: Is it possible, through regular or internal scripting, to recreate Intermission 1 (how Viridian had a companion following him and if it was hit by enemies or spikes, would treat it as a Viridian death.)? Thanks in advance for any information. I was able to get a crewmate to follow Viridian, but it wouldn't be affected by anything like in Intermission 1.

Hilbert

Quote from: NoelYoshi on July 06, 2012, 01:16:45 AM
I was able to get a crewmate to follow Viridian,
HOW DIDJA GETTA  :victoria: :vermillion: :vitellary: :verdigris:  OR :violet:  TA FOLLOW :viridian: ?!?!?!?!?!?!??!?!?!?!??!?!?!?!?!?

blue626

#2
I read that doing that is possible in v.2.0, using internal scripting. It includes the command say(6) which doesn't work well in 2.0, and, because of that, it gives access to internal scripting. Here's the link: VVVVVV's most POWERFUL Script? (read 1st post).
But, it's internal scripting, so, it may cause glitches (here's the link: Level: Back to VVVVVV (read reply 38)).

FIQ

You can create the correct entity (a crewmate that follows you in the same manner as in int1, and not just a regular companion), but it will be very glitchy and not work as expected. I believe that intermission1 does have that crewmate entity in each room, and use flags to check if it's the correct room at the moment to spawn him/her in. As you cannot create permanent entities other than those that the editor provide (and some extra parameters from them, but not many), you cannot do this properly. But it's an interesting idea!

EDIT: Also, blue626, another version of that glitch mentioned is also possible in 2.1, which my level use.

NoelYoshi

Thanks guys, I'll just try and rework my ideas into something possible :P.  Another question: is there a list of entities that can be made through scripting internally?

FIQ

Ask Terry or do some bruteforcing. I was going to, but was too lazy.

The ones you can do in practice are: trinkets, collected trinkets, coins, platforms, conveyor belts, inversion planes, warp tokens and to-rescue crewmates. The rest are too glitchy or requires additional parameters (more than 2).