Author Topic: Too many spikes?  (Read 2050 times)

Pyrite

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Too many spikes?
« on: June 27, 2012, 01:39:11 am »
I try to make a level, made out of completely spikes and 4 walls. It crashes when I test-press enter. Why does happens?
Is not correct English order, but is understandable.

FIQ

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Re: Too many spikes?
« Reply #1 on: June 27, 2012, 05:08:33 am »
I try to make a level, made out of completely spikes and 4 walls. It crashes when I test-press enter. Why does happens?
Is not correct English order, but is understandable.
Too many entities (and with "too many", I really mean "too many" :P) on a screen will result in a crash. I don't really feel like looking up the exact amount, but yeah.

Spikes is converted to an entity internally. Other things that do this are 1-pixel-wide quicksand blocks, and the one-way wall thingy.
« Last Edit: June 27, 2012, 06:29:58 am by FIQ »

blue626

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Re: Too many spikes?
« Reply #2 on: July 19, 2012, 10:30:23 pm »
In v.2.0, the min. number of spikes that makes the game crash is >500 and <521. I tested that. A room with so much spikes must be rare.

I try to make a level, made out of completely spikes and 4 walls.

Do you mean you made a room with 4 walls at the outlines and floating spikes filling the rest of the room? That would surely have more than 520 spikes.  It really had, because the game crashed.