Anyway, if you look into this level here then you can see the small pause that the game inserts:
So, are we talking about summittele and summittele2? You don't need to use iftrinkets(0,summittele2) if you use the say(-1) method. The say(-1) method creates cutscene bars though, and if you want to have that script without cutscene bars, you do need the iftrinkets(0,summittele2), and you have to remove the 'flash', 'say(-1)' and 'text(1,0,0,4)' at the beginning of summittele2 and insert 'text(1,0,0,4)' at the end, making sure that there is exactly one line after the last text(1,0,0,4). The flash can just be put in summittele, before iftrinkets(0,summittele2).
So this:
iftrinkets(0,summittele2)
flash
say(-1)
text(1,0,0,4)
say(4)
gotoroom(3,15)
endcutscene
untilbars
loadscript(stop)
becomes this:
flash
iftrinkets(0,summittele2)
say(4)
gotoroom(3,15)
endcutscene
untilbars
loadscript(stop)
text(1,0,0,4)
However, in summittele2, the endcutscene and untilbars can be removed now, because no cutscene bars were created in the first place (and say(4) has to be changed into say(2)):
say(2)
gotoroom(3,15)
loadscript(stop)
text(1,0,0,4)
And that can also be:
#
A)Say
gotoroom(3,15)
because you only want to use one command, namely gotoroom(3,15). So the end result is this:
flash
iftrinkets(0,summittele2)
#
A)Say
gotoroom(3,15)