Internal commands

Started by Hilbert, July 28, 2012, 01:23:29 PM

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Valso22

i think companion() makes  :vermillion:  follow  :viridian:

Ally 🌠

1. no, it doesnt work with blocks
2. this is an old version of the list

Chorodo

Is there a way to get rid of the terminal sound when the script is activated, and still get cutscene bars?
:viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:

uugr

The terminal sound doesn't happen if yo use the iftrinkets() method. You can add cutscene bars by using the "cutscene()" command, usually followed by "untilbars()" to pause the script until they come on.

Xdroid19

I just used gamestate 9 and VVVVVV crashed

Ally 🌠


SteveGamer68

Quote from: Xdroid19 on December 25, 2017, 12:37:26 AM
I just used gamestate 9 and VVVVVV crashed
For that, can you give the script for gamestate 9?

Chorodo

is there anyway to freeze the player without freezing the screen?

Ally 🌠

#698
freeze:
gamestate(1000)
delay(1)
endcutscene
gamestate(0)

unfreeze:
gamestate(1003)

Chorodo

Quote from: -Kiwi Alexia ♡ on January 13, 2018, 06:32:50 PM
freeze:
gamestate(1000)
delay(1)
endcutscene
gamestate(0)

unfreeze:
gamestate(1003)
thnx

SteveGamer68

Gamestate 9 is Super Gravitron.
I wonder why it "crashed". Maybe you used IS wrong?
(btw, 700th reply!)

Info Teddy

Quote from: -Kiwi Alexia ♡ on January 13, 2018, 06:32:50 PMfreeze:
gamestate(1000)
delay(1)
endcutscene
gamestate(0)

unfreeze:
gamestate(1003)
if you want to freeze the player but not freeze everything else, you can either use
  • nocontrol, and hascontrol to undo nocontrol. but this will not let the player bring up the pause/quit menu or **** *******
  • a really long delay, which lets players **** themselves and bring up the escape menu (but not the pause menu). but of course this effect isn't permanent

Xandog01

Dav999, When you put finalmode(x,y) in blue, I was suprised, because if you type finalmode(54,56) you can trigger the last cutscene  +  Credits, which can destroy save data, so if anything, it should be in orange, because it also worked for me.   ;)

Quotefinalmode(x,y)

Xandog01

Quote from: Xdroid19 on December 25, 2017, 12:37:26 AM
I just used gamestate 9 and VVVVVV crashed
If you want to use gamestate(9)
you have to type:
Quotesay(-1)
text(1,0,0,4)
say(2)
gamestate(9)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)
Keep in Mind that Exiting Super Gravitron will send you where the Secret Lab is in the Main Game (I think)

Adding on, Dav999, What do you mean by"Unused Command" Do you mean It's Unused in the main game?

Xandog01

#704
Quote from: Valso22 on December 13, 2017, 05:07:19 AM
i think companion() makes  :vermillion:  follow  :viridian:
Quote from: FIQ3000-3099 states:
3000-3005 - Level Complete! You've rescued the crewmate applied to companion(), defaults to Verdigris. 6=Verdigris, 7=Vitellary, 8=Victoria, 9=vermillion, 10=viridian (yes, really), 11=Violet (Gamestates: 3006-3011=Verdigris, 3020-3026=Vitellary, 3040-3046=Victoria, 3060-3066=Vermillion, 3080-3086=Viridian, 3050-3056=Violet)
It's Something to do with gamestates 3000-3099, as FIQ said before.

EDIT: I don't know how this site completely works, so I don't know how to make quotes from other pages of this forum.