OK, does anyone know the number for a non-collectable trinket (like the ones in
's room in the ship)?
The only way to do that is with number 22, but the trinket only shows up if you collected a trinket in that room without leaving that room.
Strange... only works for me after I collect a trinket (not necessarily in the same room) and then go into the room.
EDIT: Turns out that you can edit the metadata (argument a), to a higher number, to make it only appear once you have collected the equivalent trinket in the level, (IE, like in the actual game). Also, any way of using internal commands without those annoying black bars? I guess that there isn't
, but sometimes it is worth asking.
There MAY be a way to do it without cutscene bars, but nobody knows how. I thought I found out how, because someone here made a level with a script which showed NO cutscene bars, because the commands started with a capital letter! I tried that in a test level and it worked! But when I tried to use that same method to prevent cutscene bars from appearing when using internal scripting, it didn't work

It may work, if I just didn't test enough. But for now, the only way to prevent a wait period before the script is to use the lab tileset, have a high floor and a low ceiling, and don't use endcutscene() in an internal script before that. It will not wait for cutscene bars if they're already there! Just experiment with commands written in capital letters, and it may just work!

Also writing commands like tHIS or ThIs may even work, but I didn't test that.