(V5.4) Dimension Switchback

Started by ToasterApocalypse, November 09, 2012, 11:35:19 PM

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this is a poll

butt
5 (15.6%)
butt
1 (3.1%)
butt
5 (15.6%)
sauce
21 (65.6%)

Total Members Voted: 32

Voting closes: July 23, 2037, 11:30:05 PM

FIQ

Quote from: Dav999 on December 14, 2012, 09:56:28 PM
Quote from: FIQ on December 14, 2012, 09:45:36 PM
Quote from: Flushex on December 14, 2012, 09:36:24 PM
Yeah the first one I did get relatively quickly. Those second two were rough.

Anyway the bad news is I don't have enough trinkets right? So I have to restart anyway to get them before I can play the epilogue.
Exactly :P

Can't you change that in the save file?
Well, that would be cheating.

blue626

When do you expect having the 2.0-compatible version done?
I'm planning playing this... but considering that I have other things to do in VVVVVV besides playing player level, I still have other player levels to play and how frequently I play VVVVVV; if I started playing now, at 15 Jan. 2013 I wouldn't have it finished yet.

Also, in the OP, there are 2 "known bugs" lists and they're not equal.

ToasterApocalypse

Quote from: blue626 on December 15, 2012, 05:14:47 PM
When do you expect having the 2.0-compatible version done?
I'm planning playing this... but considering that I have other things to do in VVVVVV besides playing player level, I still have other player levels to play and how frequently I play VVVVVV; if I started playing now, at 15 Jan. 2013 I wouldn't have it finished yet.

Also, in the OP, there are 2 "known bugs" lists and they're not equal.

I fixed the known bugs lists.

As for the 2.0 version, we'll need dav999 for that, but I know how to do 2-line textboxes now.

blue626

Is it that hard to convert to 2.0-compatible?
To do:
-Insert text(a,0,0,4)|say(5) between internal commands (and change value of 2nd say command to 5)
-In text boxes, put text(a,0,0,4)|say(5) between squeak and the text command, put speak_active immediately after it. This only allows 2-line text boxes and you probably already knew this...
-Split sentences/phrases so that there's 2 lines per text box. Split at ","s, for example.

Okay, maybe it's that hard, but I thought about something related to the text command that I don't have time to post now.

SomniRespiratory Flux

Ok, just a progress update, if anybody cares. I've finished Chapter 1 again, and I must say some parts of it were definitely made harder since I last played it. I have 10/20 :shiny: so far, and since I know that from here out places will start closing after being cleared, I want to make sure I get all of them (especially since if I only get the ones I remember/got last time through and the two that were added, that leaves me one short of playing the epilogue. And I really want to see what happens in the epilogue.

So... Yeah. This was rather pointless, other than showing that someone is specifically trying to see the epilogue. Which I have already said I was. And others have as well. So yeah. No point at all. :D

FIQ

#170
Toaster, this is just my opinion but I think you should NOT close areas permanently after clearing them once, unless they contain no trinkets (modifying part of the dialogue should be enough), and put a big warning before chapter 4 if you don't have enough trinkets to see epilogue (and preferably don't have any trinkets possible to miss in ch4, as it's point of no return once you get to The Titan).

TwiGav

Bump.

I request an LP of this player level.

ToasterApocalypse

Quote from: TwiGav on January 05, 2013, 12:00:50 AM
Bump.

I request an LP of this player level.

I only have unregistered bandicam, but I can do some sort of a playthrough without commentaries. Even though, there is still the advertisementing link at the top of the video thing, plus my computer may flip out and drop FPS rapidly (it happened in 555555)

TwiGav

I'm fine with that, Toaster.  I'll accept anything if it means seeing the whole level.

ToasterApocalypse

#174
Quote from: TwiGav on January 05, 2013, 01:48:09 AM
I'm fine with that, Toaster.  I'll accept anything if it means seeing the whole level.
Alright.

While recording, I ran into 2 problems I'm fixing. The empty corridor room in ch.2 wraps on all sides (I think?) and the game crashes when beating the epilogue.

ALRIGHT, here they are.

One
Two
Three
Four
Five
Six
Seven
Eight
Nine
Ten
Eleven
Twelve
Thirteen

TwiGav

Okay, so I finally downloaded this and loaded it up.  Now it's time for a stream of consciousness.

[spoiler/]-Spikes in Sight...  Man, that's hard!
-OH YEAH, GOT PAST THE TOP PART I AM A SUPER PLAYER (not really)
-Just got to the Climber's Prize trinket room.  :vitellary:
-I'm not interested in trinkets, so I'ma just skip the challenge.
-I had no idea you could put things that far down.  WOW.
-I like the incorporation of puzzles in here.  *at first gravity line room*
-Finally got to the next room.  I wonder what's through that warp...
-CURIOSITY KILLED THE VIRIDIAN.
-Thanks for getting a FREAKIN WILLY WONKA SONG stuck in my head.
-110 deaths already...  Oh, lordy!
-Dang it, gonna invincibility skip this room.  THANKS.
-Four and twenty blackbirds baked in a pie~
-This level is taking a long time to load... :victoria:
-I keep forgetting that Sickening Squares isn't that one room in SS2 where you have to go when the first creature hits the top, not the bottom.
-I just invincibility skipped two rooms in a row.
-Illusion, huh.  At least there aren't any spikes.
-...Oh.
-It's the Gravitron again!
-Let's play a game.  I'd like that.
-Got let's play a game in one try.  "YEAH"
-No repeats or hesitation.
-The category is...
-SPIKES.
-Spike pointing left.
-Spike pointing up.
-Spike pointing down.
-Red spike.
-...Spike pointing right.
-ZUT.  I just lost a game of Concentration with myself.
-I don't see how Concentration is even POSSIBLE!  And I thought you were evil before...
-I've had enough of this for now...  28 minutes and 170+ deaths.  Not even past the first level.  Thanks, Toaster.[spoiler]

ToasterApocalypse

Quote from: TwiGav on January 06, 2013, 08:20:37 PM
28 minutes and 170+ deaths.  Not even past the first level.  Thanks, Toaster.[spoiler]



YOU'RE WELCOME

ToasterApocalypse


GlitchMr

#178
I have a strange problem in Chapter 2.



I don't know how to go forward. Here is my save.

<?xml version="1.0" ?>
<Save>
    <!-- Save file -->
    <Data>
        <worldmap>1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,</worldmap>
        <flags>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,</flags>
        <moods>0,1,1,1,1,1,</moods>
        <crewstats>1,0,0,0,0,0,</crewstats>
        <collect>1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,</collect>
        <customcollect>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,</customcollect>
        <finalx>50</finalx>
        <finaly>50</finaly>
        <savex>196</savex>
        <savey>136</savey>
        <saverx>108</saverx>
        <savery>107</savery>
        <savegc>0</savegc>
        <savedir>1</savedir>
        <savepoint>216160</savepoint>
        <trinkets>13</trinkets>
        <crewmates>0</crewmates>
        <currentsong>8</currentsong>
        <teleportscript></teleportscript>
        <companion>0</companion>
        <lastsaved>0</lastsaved>
        <supercrewmate>0</supercrewmate>
        <scmprogress>0</scmprogress>
        <scmmoveme>0</scmmoveme>
        <frames>7</frames>
        <seconds>13</seconds>
        <minutes>40</minutes>
        <hours>1</hours>
        <deathcounts>681</deathcounts>
        <totalflips>4792</totalflips>
        <hardestroom>The Trinketeer</hardestroom>
        <hardestroomdeaths>60</hardestroomdeaths>
        <showminimap>1</showminimap>
        <summary>Dimension VVVVVV, 1:40:13</summary>
    </Data>
</Save>


I've changed saverx to 111, but I'm sure I wasn't supposed to modify save to go forward.

Fussmatte

Bump

I don't know where to go
I've beaten the Warp Zone
What now
I'VE LOOKED ALL OVER THE PLACE!