Are there sound effects in VVVVVV level editor?

Started by freakboy31, May 20, 2012, 01:45:41 PM

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freakboy31

I plan to make a scene where Viridian and Violet heard someone trapped after attempt to get in the factory.

I'm not sure what are numbers to put in music() or sound() other than Game Complete music. I need the radio music too. Full list is appreciated, it's ok if you know few and at least, you did good.

Thanks,
freakboy31

Arthur

music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

ToasterApocalypse

Quote from: freakboy31 on May 20, 2012, 01:45:41 PM
I plan to make a scene where Viridian and Violet heard someone trapped after attempt to get in the factory.

I'm not sure what are numbers to put in music() or sound() other than Game Complete music. I need the radio music too. Full list is appreciated, it's ok if you know few and at least, you did good.

Thanks,
freakboy31

There's a very glitchy one that doesn't work properly. It plays the ship's alarm sound.

ON:

say(-1)
alarmon


OFF:

say(-1)
alarmoff

FIQ

You can access the game's sound effects within custom levels? Yes.
You can do this all without using any kind of glitch? No.

If you still want to do it, please state so...

ToasterApocalypse

Quote from: Arthur on May 20, 2012, 02:19:55 PM
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.

2vvvvvv2

  :viridian:  :vitellary: :verdigris:

and    music(11a)
for the music you hear in the lab

2vvvvvv2

Quote from: ToasterApocalypse on May 20, 2012, 06:47:39 PM
Quote from: Arthur on May 20, 2012, 02:19:55 PM
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.





and dont forget 11a
"plays music from the lab room"

FIQ

#7
Quote from: 2vvvvvv2 on December 09, 2012, 04:24:35 PM
Quote from: ToasterApocalypse on May 20, 2012, 06:47:39 PM
Quote from: Arthur on May 20, 2012, 02:19:55 PM
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.





and dont forget 11a
"plays music from the lab room"
Tried music(8)? :)

blue626

2vvvvvv2: Why did you bump a thread in which the last reply was in May and make double posts saying almost the same thing in both? Also, yes, music(11a) is the same as music(8), so you don't need to exploit the glitch.
FIQ: Since 8) is 8), you have to use the nobbc code as I used.