The mini journey (beta)

Started by Rapidgame, December 21, 2012, 06:21:49 PM

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Rapidgame

I have to call it "The mini journey" because was the not-the-very-first level that i've made since I have patched the game.
And because I was testing with all the available shortcuts.
So, because I'm new on this of making levels, there it is.









Version V0.0:
Added enemies.
Added spikes.
Added gravity lines.
Added trinkets.

Note: I have to make a story!

.

The beginning took me some trials and I don't like how you get killed accidentally at the first room when coming back without any clues.
You should have reduced the amount of flashes after first activation of terminal in The Trap. It can be annoying to go back and forth like that..
I have a feel that you want to put few checkpoints in the level. Sometimes checkpoint placement feels weird.
Don't put a checkpoint on an inversion plane and get the player killed accidentally! It sucks.
The trinkets are too easy. Most of them are easier than the rooms themselves.
But all in all, it's not bad for a beta level.

Rapidgame

Quote from: nicholashin on December 22, 2012, 12:40:50 AM
The beginning took me some trials and I don't like how you get killed accidentally at the first room when coming back without any clues.
You should have reduced the amount of flashes after first activation of terminal in The Trap. It can be annoying to go back and forth like that..
I have a feel that you want to put few checkpoints in the level. Sometimes checkpoint placement feels weird.
Don't put a checkpoint on an inversion plane and get the player killed accidentally! It sucks.
The trinkets are too easy. Most of them are easier than the rooms themselves.
But all in all, it's not bad for a beta level.

That's true, I have to change some things there.