So I finally designed a new level. I integrated ideas from levels I made before to make a 10x12 level.
It's fairly large, although quite some space is occupied by the warp zone.
The level includes a "ship", a crowded "Outer Space", uncreative Platform Zone, Inversion Zone, a large Warp Zone (Maze), Conveyor Zone (like a easier Conveyor Vun), Warp Token Zone (guess what it does?) and a final, quite difficult zone.
I have a feel that sometimes I make rooms too hard. Please tell me if some rooms are too difficult.
There's a little bit of story in the level too, although my main focus is gameplay.
Thank you! I will update this for balance (usually nerfing)

EDIT: v0.2 release! I just attach the new version

EDIT 2: I'm removing all my levels after receiving confirmation that I'm a poor level maker. Some sections of this are clearly not properly playtested. If you really want to go through such a mess, I still have them backed up and I would reply to you maybe 20 years later.