Author Topic: Regarding finding weird entities when editing your level internally  (Read 3214 times)

FIQ

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Hi.
I just opened my own level and found these, and god what a mess. Basically pretty much all of my entities looked like this:

            <edentity x="680" y="231" t="2" p1="8" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="686" y="231" t="2" p1="6" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="728" y="231" t="2" p1="6" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="648" y="231" t="2" p1="8" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="656" y="231" t="2" p1="8" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="664" y="231" t="2" p1="8" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>

Etc, etc, and other random text from stuff I didn't create (I found references to A New Dimension, Reactor Disaster, 333333 and more). I just want point out that whatever you do, DON'T DELETE THEM. VVVVVV basically seems to register text in whatever sense it feels like, and has a tendency to write text to entities which doesn't even have text normally, which gives the above effect. These are real entities which simply have text it shouldn't have. Don't remove them if you find it in the level as you remove your OWN entities if you do.

Just saying.

Hilbert

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Re: Regarding finding weird entities when editing your level internally
« Reply #1 on: January 28, 2013, 09:54:34 pm »
This has been reported before by Dav999


i think.


But thanks for the tip!

Hilbert

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Re: Regarding finding weird entities when editing your level internally
« Reply #2 on: January 28, 2013, 10:08:14 pm »
Oh, and Guess what I found in WWW? ;D

Code: [Select]
Who is the worst Super Meat Boy Character? Tofu Boy The KidAnd more! ;D

Code: [Select]
Over powered item in the Binding of Isaac? Mom's Knife Brimstone Who are the couples In VVVVVV?
Viridian & Violet Vitellary & Vermilion
These are NOT TRUE :o
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Violet & Verdigris Victoria &amp; VitellaryAnd... ;D

Code: [Select]
Who is Vex69's Favorite Binding of Isaac Character? Isaac Judas What are the 4 bonus bosses in the Binding of Isaac?And finally..... :D



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Should you trust Vex69 With your life?It stopped there, it said vermillionchat after that one (vermillionchat is one of the scripts).


Aaaanyways..... L :D L

Dav999

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Re: Regarding finding weird entities when editing your level internally
« Reply #3 on: January 28, 2013, 10:08:49 pm »
Yes, I mentioned that before. Still, why does it always seem to be the same data which appears in everyone's levels?

How many entities do you have? Make a search in the file (open it in a text editor) for "</edentity>" and check how many matches you get. Maybe you've encountered a hard limit (that would require *many* entities though..)

So, is 240 entities over the limit?

Now I noticed something very. Very. Very strange. Why do I find these lines of text which I didn't write in my level file??
Code: [Select]
<edentity x="96" y="12" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="97" y="14" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="98" y="16" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="99" y="18" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="100" y="20" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="101" y="22" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="102" y="24" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="103" y="26" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!

This seems to come from the level 'Blue's Adventure' by Franz24:
Code: [Select]
<edentity x="206" y="50" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Blue knew what he had to do,
            </edentity>
            <edentity x="206" y="52" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">He had to find a girl and save her!
            </edentity>
I also didn't write this:
Code: [Select]
<edentity x="206" y="76" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Who is the worst
            </edentity>
            <edentity x="204" y="74" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">Super Meat Boy Character?
            </edentity>
            <edentity x="206" y="74" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">Tofu Boy
            </edentity>
            <edentity x="202" y="72" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">The Kid
            </edentity>
            <edentity x="204" y="72" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">the course so far
            </edentity>
            <edentity x="206" y="72" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">rtrtr
            </edentity>
            <edentity x="202" y="70" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">What is the second most
            </edentity>
            <edentity x="204" y="70" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">Over powered item in the
            </edentity>
            <edentity x="206" y="70" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">Binding of Isaac?
            </edentity>
            <edentity x="203" y="69" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Mom&apos;s Knife
            </edentity>
            <edentity x="205" y="69" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">Brimstone
            </edentity>
            <edentity x="204" y="67" t="1" p1="2" p2="0" p3="0" p4="0" p5="320" p6="240">Who are the couples
            </edentity>
            <edentity x="271" y="57" t="11" p1="0" p2="5" p3="240" p4="0" p5="320" p6="240">In VVVVVV?
            </edentity>
            <edentity x="276" y="55" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Viridian &amp; Violet
            </edentity>
            <edentity x="248" y="55" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Vitellary &amp; Vermilion
            </edentity>
            <edentity x="270" y="55" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Violet &amp; Verdigris
            </edentity>
            <edentity x="259" y="33" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Victoria &amp; Vitellary
            </edentity>
            <edentity x="276" y="33" t="10" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Who is Vex69&apos;s
            </edentity>
            <edentity x="259" y="32" t="11" p1="0" p2="5" p3="240" p4="0" p5="320" p6="240">Favorite Binding of Isaac
            </edentity>

I have absolutely no idea how this ended up in my level file :o But can this have something to do with it?

Well, in custom levels, there's the automatically-put-in messages. The designer has no control over them, and are never seen in-level.

Code: [Select]
<edEntities>
            <edentity x="134" y="140" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">warn
            </edentity>
            <edentity x="139" y="132" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">SayNope
            </edentity>
            <edentity x="137" y="136" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Our Copyrighted
            </edentity>
            <edentity x="131" y="136" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">changesong
            </edentity>
            <edentity x="188" y="120" t="50" p1="2" p2="27" p3="24" p4="0" p5="320" p6="240">Saypoo
            </edentity>
            <edentity x="189" y="149" t="50" p1="3" p2="27" p3="24" p4="0" p5="320" p6="240">SayGlitchy
            </edentity>
            <edentity x="195" y="149" t="50" p1="3" p2="33" p3="24" p4="0" p5="320" p6="240">u
            </edentity>
            <edentity x="202" y="138" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">sayandreplycommands
            </edentity>
            <edentity x="205" y="122" t="13" p1="47" p2="51" p3="0" p4="0" p5="320" p6="240">opengate1
            </edentity>
            <edentity x="47" y="53" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">flash
            </edentity>
            <edentity x="57" y="35" t="11" p1="0" p2="16" p3="200" p4="0" p5="320" p6="240">delaycommand
            </edentity>
            <edentity x="57" y="54" t="11" p1="0" p2="16" p3="200" p4="0" p5="320" p6="240">4000 VOLTS
            </edentity>
            <edentity x="62" y="36" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">STAY AWAY
            </edentity>
            <edentity x="62" y="38" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">enterlander
            </edentity>
            <edentity x="62" y="40" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">flagmaster
            </edentity>
            <edentity x="62" y="42" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">destroycommands
            </edentity>
            <edentity x="62" y="44" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">viridianwarptokens
            </edentity>
            <edentity x="50" y="35" t="19" p1="2" p2="20" p3="0" p4="0" p5="320" p6="240">labmusic
            </edentity>
            <edentity x="81" y="35" t="11" p1="0" p2="-1" p3="128" p4="0" p5="320" p6="240">flash
            </edentity>
            <edentity x="81" y="54" t="11" p1="0" p2="-1" p3="128" p4="0" p5="320" p6="240">flash2
            </edentity>
            <edentity x="110" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">flagcommands
            </edentity>
            <edentity x="108" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">Sonic Heroes
            </edentity>
            <edentity x="106" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">message
            </edentity>
            <edentity x="104" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">gotogate
            </edentity>
            <edentity x="112" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">observef0cond
            </edentity>
            <edentity x="114" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">Line
            </edentity>
            <edentity x="116" y="45" t="11" p1="1" p2="3" p3="192" p4="0" p5="320" p6="240">trapped
            </edentity>
            <edentity x="97" y="52" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">42=42
            </edentity>
            <edentity x="100" y="34" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">viridianmusic
            </edentity>
            <edentity x="100" y="54" t="1" p1="3" p2="0" p3="0" p4="0" p5="320" p6="240">viridiantrinket1
            </edentity>
            <edentity x="129" y="35" t="11" p1="0" p2="8" p3="208" p4="0" p5="320" p6="240">OOXXXXOO
            </edentity>
            <edentity x="166" y="57" t="11" p1="0" p2="5" p3="288" p4="0" p5="320" p6="240">congrats
            </edentity>
            <edentity x="166" y="31" t="11" p1="0" p2="5" p3="288" p4="0" p5="320" p6="240">flash
            </edentity>
            <edentity x="179" y="46" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">OH MY GOD
            </edentity>
            <edentity x="181" y="44" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">im not including
            </edentity>
            <edentity x="183" y="42" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">music_popularpotpurri
            </edentity>
            <edentity x="185" y="40" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">viridiangravlines
            </edentity>
            <edentity x="177" y="44" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">KIK
            </edentity>
            <edentity x="175" y="42" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="173" y="40" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">ehhh...
            </edentity>
            <edentity x="163" y="55" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">musicchange5532
            </edentity>
            <edentity x="206" y="31" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="206" y="57" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">4
            </edentity>
            <edentity x="212" y="55" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">flash
            </edentity>
            <edentity x="214" y="53" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">flash
            </edentity>
            <edentity x="216" y="51" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">flash2
            </edentity>
            <edentity x="218" y="49" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="220" y="47" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="222" y="45" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Warptokens
            </edentity>
            <edentity x="224" y="43" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="246" y="31" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">7
            </edentity>
            <edentity x="246" y="57" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">7a
            </edentity>
            <edentity x="253" y="42" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">GET IT OR GIVE UP-
            </edentity>
            <edentity x="255" y="41" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="253" y="41" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="255" y="42" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="254" y="40" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="254" y="43" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="261" y="47" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="260" y="48" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">when at the corners!
            </edentity>
            <edentity x="262" y="48" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="260" y="49" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">8
            </edentity>
            <edentity x="262" y="49" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">Try to walk left or right
            </edentity>
            <edentity x="261" y="50" t="1" p1="0" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="267" y="40" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="266" y="41" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Roomin UP
            </edentity>
            <edentity x="268" y="41" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="266" y="42" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="268" y="42" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">violet
            </edentity>
            <edentity x="267" y="43" t="1" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">broken
            </edentity>
            <edentity x="286" y="31" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">Death -&gt;
            </edentity>
            <edentity x="286" y="57" t="11" p1="0" p2="-1" p3="336" p4="0" p5="320" p6="240">error
            </edentity>
            <edentity x="326" y="31" t="11" p1="0" p2="-1" p3="288" p4="0" p5="320" p6="240">(Trinket level incomplete in beta)
            </edentity>
            <edentity x="326" y="57" t="11" p1="0" p2="-1" p3="288" p4="0" p5="320" p6="240">PotentialForAnything
            </edentity>



{...etc etc etc...}



        </edEntities>

I mentioned that earlier! I still don't know why it happens, though. It looks like certain things are stored somewhere when you play a level, and if you edit another level later, it just places this data in the level for some reason. ???

I was just going through the level file (yes, Build 2 is coming) and I saw this.

Code: [Select]
p5="320" p6="240">Who is Vex69&apos;s
            </edentity>
            <edentity x="135" y="55" t="10" p1="1" p2="0" p3="0" p4="0" p5="320" p6="240">Favorite Binding of Isaac

WHAT
ISAAC BE HAXING MY LEVELS

You're not the only one...

And yes, they're normal entities:

Strange. I just got gifted that game yesterday. I haven't downloaded it yet. Now I'm kinda scared to. ???

Oh, you don't notice anything in the level itself. I tried deleting some of these strange lines (after making a back-up, of course), and enemies and platforms were deleted.

FIQ

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Re: Regarding finding weird entities when editing your level internally
« Reply #4 on: January 29, 2013, 12:22:03 am »
Hah, I found these question things too. I know where they are from but I forgot the name of the level

No idea why everyone got pretty much the same content.