Poll

What part(s) where your favourite?

The beginning
1 (20%)
When TIME 2 GET SRS came
0 (0%)
Violet denying that she and Verdigris made out
1 (20%)
Vitellary saying that Viridian needs to save Verdigris when he already saved Verdigris
3 (60%)
The Final Zone
0 (0%)

Total Members Voted: 4

Author Topic: Dimension.EXE (Finished!)  (Read 6614 times)

Epsilon

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Re: Dimension.EXE (1.1)
« Reply #15 on: March 01, 2013, 03:06:20 am »
Don't know what you mean by header, but I did put 'Verdigris:' or 'Violet:' before one of them talked. This also means, its a small update, updated version going to be added to OP and all that stuff.
That's what I meant.

Oh, also, be careful typing colons at the very end of a line in scripts, as the game will chop off everything into another script because of the way the scripts work in the .vvvvvv file.

Don't worry, I tested it, saving before testing and it worked perfectly!

Fussmatte

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Re: Dimension.EXE (1.1)
« Reply #16 on: March 01, 2013, 03:14:13 am »
Oh OK I see that you used the colons in the middle of the line which is fine. But still, BE WARNED

Epsilon

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Re: Dimension.EXE (1.2.1)
« Reply #17 on: March 16, 2013, 01:02:13 am »
After about a month of not updating this because I was lazy and I was having trouble with something, I present to you, the last update before the full (finished) release! I think theres alot added. Also, MORE VIRIDIAN TALKING TO HIMSELF!  :vermillion: ...Yeah, I'm going to update the first post now.

Epsilon

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Re: Dimension.EXE (1.2.2)
« Reply #18 on: March 23, 2013, 11:52:03 pm »
It's finally done. After some laziness because of no ideas, I finished it. Heres a list of the things I did:

> Added Victoria and Vermilion
> Added more scripts
> Instead of it being Character: its now (Character).
> Added the final part

Some things that I found...

> When playing from the main menu, the music stops. It's because it stops the music and it cant load the same music after stopping it.
> In the room above where you're supposed to go in the Final Part, theres a Terminal that says  "This room is here so no wall viridian your here:". I don't know why. For some reason it cuts the bottom line and replaces it with the name of the script AFTER that one with a colon at the end. I never put a colon anywhere ono Its supposed to say, "This room is here so no wall glitches can occur."

Anyways, I'm going to edit the first post with the final version!

Fussmatte

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Re: Dimension.EXE (Finished!)
« Reply #19 on: March 24, 2013, 12:06:43 am »
That was short
also

Epsilon

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Re: Dimension.EXE (Finished!)
« Reply #20 on: March 24, 2013, 12:10:57 am »
That was short
also

JUST for you I fixed it...Okay I knew it was there I just didnt really expect anyone to go in there. Haha.

Nicholas

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Re: Dimension.EXE (Finished!)
« Reply #21 on: March 24, 2013, 02:58:45 am »
Quite a nice level. I like the design and the story. The only down side is that many script boxes repeat. Use flags and you can avoid recurring script boxes.
Have a script, say ilovevioletornot
Code: (ilovevioletornot) [Select]
ifflag(1,stop)
iftrinktets(0,ilovetrinket)
<blank line>
Then the original dialogue, say ilovetrinket
Code: (ilovetrinket) [Select]
say(2)
I love trinkets!
Took me so long to find the trinket!
<blank line>
flag(1,on)
<blank line>
Then link the script box to ilovevioletornot and it's done  :viridian:
« Last Edit: March 25, 2013, 08:45:05 am by nicholashin »

Pyrite

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Re: Dimension.EXE (Finished!)
« Reply #22 on: March 24, 2013, 07:42:50 pm »
hl2.exe is not responding. Help?

Epsilon

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Re: Dimension.EXE (Finished!)
« Reply #23 on: March 24, 2013, 08:32:25 pm »
hl2.exe is not responding. Help?
...I dont get this. Whats hl2.exe? ono

Bearboy

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Re: Dimension.EXE (Finished!)
« Reply #24 on: March 24, 2013, 08:49:18 pm »
hl2.exe is not responding. Help?
...I dont get this. Whats hl2.exe? ono
It's something with Valve games or steam.
Idunnoitjusthapenstopeopleonsteamwwwhhhheeeeee

Or it could be a joke.