Author Topic: VVVVVV should possibly be open source  (Read 7362 times)

A quite MEDICal Derpfish

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VVVVVV should possibly be open source
« on: April 01, 2013, 09:07:09 pm »
If Terry completely abandons the project, it could be a possibility. Like upgrading the level editor and stuff. I'm trying to learn to program a fan-game (IF I EVER GET AROUND TO IT DJAIKJDAQ), called Verdi at the moment.

Edit: 6 New posts in different threads by me? I think I might be taking over. o.o

N

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Re: VVVVVV should possibly be open source
« Reply #1 on: April 01, 2013, 09:14:26 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

A quite MEDICal Derpfish

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Re: VVVVVV should possibly be open source
« Reply #2 on: April 01, 2013, 10:09:25 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.

N

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Re: DEATH BATTLE
« Reply #3 on: April 01, 2013, 10:31:13 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

A quite MEDICal Derpfish

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Re: DEATH BATTLE
« Reply #4 on: April 01, 2013, 10:33:58 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

Well nobody asked for your roleplays, then.

*Uses Telekinesis Plasmid to throw the bomb back at you*

(Bonus points for Bioshock!  ;D)

N

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Re: DEATH BATTLE
« Reply #5 on: April 01, 2013, 10:35:36 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

Well nobody asked for your roleplays, then.

*Uses Telekinesis Plasmid to throw the bomb back at you*

(Bonus points for Bioshock!  ;D)
*Deflects bomb back at YOU*

EHEHEHEHE

Whirligig

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Re: VVVVVV should possibly be open source
« Reply #6 on: April 01, 2013, 11:04:45 pm »
Getting back on topic ... this isn't the first time someone's asked. The obvious problem I pointed out is that it would make the software even easier than it already is to pirate; plus, it would be easy to e.g. insert viruses into the code. However, these are small issues. Terry did mention considering it in that topic, but his conclusion was that "with the 3DS version now it seems unlikely to happen."

So if you want the source code, consider this:

1) The game is based on very simplistic gameplay elements—heck, if it can be ported to the Commodore 64, it can't be terribly hard to program.
2) It's actually incredibly easy to rip the VVVVVV graphics and sound from the game.
3) There have been plenty of games copying VVVVVV's graphics, sounds, gameplay, and characters; it's pretty obvious that provided you ask first, Terry usually has no problem with fan games—he just thinks they're a bit unoriginal, and that developers have better things to do with their time. (The big exception is the music, which is SoulEye's copyright, and as I gather it, he doesn't want his music thrown around too freely.)

If you want to create an "improved" version of the VVVVVV level editor, then you can go ahead and remake the entire game. If that's too much of a daunting task, I doubt it would be much easier to modify the code in place ... if Terry's/Simon's coding style is anything like mine, it would probably take you just as long to decipher his code as it would to re-create it.

Fussmatte

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Re: VVVVVV should possibly be open source
« Reply #7 on: April 01, 2013, 11:12:34 pm »
If I knew how to program at all, I'd make a better VVVVVV level editor. I already have tons of ideas scribbled down...

Also, there should be an alternate VVVVVV level editor. A better one.

Whirligig

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Re: VVVVVV should possibly be open source
« Reply #8 on: April 01, 2013, 11:13:58 pm »
Hey, that was your 231st post! 231 is my number! :D

On-topic:

I'd re-program VVVVVV if I had the time. But I don't.

FIQ

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Re: VVVVVV should possibly be open source
« Reply #9 on: April 02, 2013, 12:27:07 am »
Getting back on topic ... this isn't the first time someone's asked. The obvious problem I pointed out is that it would make the software even easier than it already is to pirate; plus, it would be easy to e.g. insert viruses into the code. However, these are small issues. Terry did mention considering it in that topic, but his conclusion was that "with the 3DS version now it seems unlikely to happen."

So if you want the source code, consider this:

1) The game is based on very simplistic gameplay elements—heck, if it can be ported to the Commodore 64, it can't be terribly hard to program.
2) It's actually incredibly easy to rip the VVVVVV graphics and sound from the game.
3) There have been plenty of games copying VVVVVV's graphics, sounds, gameplay, and characters; it's pretty obvious that provided you ask first, Terry usually has no problem with fan games—he just thinks they're a bit unoriginal, and that developers have better things to do with their time. (The big exception is the music, which is SoulEye's copyright, and as I gather it, he doesn't want his music thrown around too freely.)

If you want to create an "improved" version of the VVVVVV level editor, then you can go ahead and remake the entire game. If that's too much of a daunting task, I doubt it would be much easier to modify the code in place ... if Terry's/Simon's coding style is anything like mine, it would probably take you just as long to decipher his code as it would to re-create it.
From what I've heard, they simply took the flash code, wrote the exact same logic using C++ (which would explain VVVVVV 2.0 having bugs very similar to 1.2). And I've also heard AS3 code tend to look... well, not good.
No offense though, it might look great! It's just what I've heard :P

I've personally thought of re-writing the VVVVVV engine, or at least its' level editor, from scratch open source several times, but have never gotten around to do it...

A quite MEDICal Derpfish

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Re: DEATH BATTLE
« Reply #10 on: April 02, 2013, 03:21:09 am »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

Well nobody asked for your roleplays, then.

*Uses Telekinesis Plasmid to throw the bomb back at you*

(Bonus points for Bioshock!  ;D)
*Deflects bomb back at YOU*

EHEHEHEHE

Off Topic once more, by god, we might get the forums in general closed.

You don't have any plasmids, so you can't deflect! Besides, the bomb would've exploded by the time you could toss it back.

blue626

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Re: VVVVVV should possibly be open source
« Reply #11 on: April 02, 2013, 07:53:13 pm »
There are lots of ideas for the editor in the feature suggestion threads (there are various threads). If I made a list with all the ideas that aren't in 2.1. (beta), the number of items would be around 50.

N

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Re: DEATH BATTLE
« Reply #12 on: April 02, 2013, 08:36:15 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

Well nobody asked for your roleplays, then.

*Uses Telekinesis Plasmid to throw the bomb back at you*

(Bonus points for Bioshock!  ;D)
*Deflects bomb back at YOU*

EHEHEHEHE

Off Topic once more, by god, we might get the forums in general closed.

You don't have any plasmids, so you can't deflect! Besides, the bomb would've exploded by the time you could toss it back.
It lasts for 3 years

As soon as it went off, it touched you

A quite MEDICal Derpfish

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Re: DEATH BATTLE
« Reply #13 on: April 02, 2013, 11:22:55 pm »
No I am taking over

Let's settle this in a DEATH BATTLE!

Oh be quiet, nobody asked for your pokemon roleplays.
THIS ISN'T POKEMON

THIS IS DEATH BATTLE

I THROW A BOMB

Well nobody asked for your roleplays, then.

*Uses Telekinesis Plasmid to throw the bomb back at you*

(Bonus points for Bioshock!  ;D)
*Deflects bomb back at YOU*

EHEHEHEHE

Off Topic once more, by god, we might get the forums in general closed.

You don't have any plasmids, so you can't deflect! Besides, the bomb would've exploded by the time you could toss it back.
It lasts for 3 years

As soon as it went off, it touched you

If it lasted for 3 years, then nothing would've happened.

So we all pretty much walk away and continue discussing.

#pleasestoptheroleplaysthey'regettingfuckingannoying

N

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Re: VVVVVV should possibly be open source
« Reply #14 on: April 02, 2013, 11:40:47 pm »
Okay, so my thoughts on VVVVVV being open source:
NODONTEVENF***INGTRY