YYYYYY

Started by Robson, February 02, 2010, 09:35:15 PM

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Robson

Just a little update: 0.8.1

- Fixed crash when clicking outside the game area
- Changed warp layout/co-ordinates destinations to begin with 1, instead of 0
- Added a progress bar to the loading screen
- Unexplored areas are no longer displayed on exported campaign maps
  - (in debug mode you can press f3 to reveal all areas)

I've added a guide to warps at the end of the campaign writing guide.

arcticwolf15

Tried downloading, but it is an empty folder. :victoria:

Have you seen my "Do the wave" yet?

Robson

#122
Quote from: arcticwolf15 on April 28, 2010, 12:16:42 AM
Tried downloading, but it is an empty folder. :victoria:
I can't see any problems with it :victoria: Could you try it again? Perhaps the download got corrupted. If it doesn't work again, you could try downloading it from here: http://sourceforge.net/projects/yyyyyy/ although it's the same file.

Quote from: arcticwolf15 on April 28, 2010, 12:16:42 AM
Have you seen my "Do the wave" yet?
Yep! Although I haven't had much time at home. Probably I'll get some free time on Saturday though.

arcticwolf15


Shasharala

Your update makes one of the teleports in 'Jailbeak' not work.  I don't have a picture or anything, but I'll try to get one up and say which teleporter it is and in what room.  I'm sure if you played it wouldn't take too long to find.  It's an orange O, I think, in that room after the GUARDS.  You have to flip back and forth between spaces about as big as your body.
I'll update this more later when I have time.

arcticwolf15

I know about this. By the way, has someone even tried the "Do the wave" update yet?

Robson

I finally had some free time, so I've spent a couple of hours improving stuff on the jailbreak campaign. Here's the new version (the extra "r" is just so it doesn't conflict with the original campaign)

To install, open the zip file and then drag the Jailbreakr folder to your campaigns folder. The campaign will then be available in the game menu.

I've also included a Grade Y video, which can be viewed by opening YYYYYY, selecting Jailbreakr, then Play Video, then select the video from May 2nd at 16:18.

Here's a map of the campaign before and after.

I hope you like the changes, but don't feel that you have to use them. Just consider them suggestions! Let me know if you'd like me to explain any of the changes.

arcticwolf15

Cool. I can beat the original "do the wave" with no deaths though. It's a hard room, but possible and fun.

Shasharala

Cool!  I'll have to try that at a later date.
And I'm guessing no one needs any more info on that bug I listed earlier without any pics or anything?
I'm assuming Robson fixed it with this new campaign.  :viridian:
Can't wait to try it out!

Robson

#129
arcticwolf15: Perhaps have the original 'do the wave' on an alternative path, then put a souvenir as the reward. That would give people the option of challenging themselves and keep the main path clear of difficulty spikes.

I've added a little feature into YYYYYY, which allows you to set the ending message. So instead of "You have rescued name!" it could be "You have escaped!". This is the only thing I've changed in the game, so I'll wait until I make a few more additions before releasing a new version.

Shasharala: Thanks for your bug reports! I think I got them all fixed.

arcticwolf15

#130
I'll start on that...

Edit: ...and done! Jailbreak 1.5 can be found here. Also, to anyone who can't find it, a map is here or here for ability to comment and better view.

Edit2: Remnants of Y-stone is a reference to the game on Kongregate, Remnants of Skystone. Play here!

Shasharala

#131
Ooo! I love the new Jailbreak! And Jailbreak 1.5 is even better with that hard to get souvenir, but I will get a Y rank, I swear!
All the bugs I mentioned have been fixed.
It is a wonderful campaign.  I love how there are seperate ways to get to the end.  In theory there could be many ways to get to the end or even possibly multiple ends?  Is it possible to make us have to save more than one person in a single campaign?
In theory, with the ability to save, one could make a very long campaign.

arcticwolf15

#132
Nice ideas! We could make a VVVVVV sized campaign! BTW, it's 1.5 because of all the fixes and such...

Robson

#133
Quote from: Shasharala on May 03, 2010, 06:49:29 AM
In theory there could be many ways to get to the end or even possibly multiple ends?
Multiple ending points are possible, yes! You would just put crewmates anywhere you want the player to be able to end the campaign.

Quote from: Shasharala on May 03, 2010, 06:49:29 AM
Is it possible to make us have to save more than one person in a single campaign?
I don't have any plans to write that in, but I'd definitely consider it, if someone wanted to make a massive campaign with multiple people to rescue.

Quote from: Shasharala on May 03, 2010, 06:49:29 AM
In theory, with the ability to save, one could make a very long campaign.
Yep, that would be possible! YYYYYY doesn't put any restrictions on the amount of levels, but I'm not sure how many you could have before running out of memory. I'll give that a try sometime and let you know...

Edit: Did some testing! Even with massive maps there's no noticeable slowdown whilst playing the game. All times are in seconds:


Rooms  Campaign loading  Drawing pause screen  Map exporting 
20.020.020.04
40.020.030.08
160.050.110.44
320.080.210.75
640.130.441.71
1280.230.853.61
2560.451.706.50
5120.853.4112.2
10241.716.76crash!
20483.3811.98crash!
40966.8323.08crash!
819213.3647.34crash!
1638427.7096.24crash!

(random trivia: the map for the 512 room campaign was 389mb!)

Map readability is somewhat compromised when there's 16384 rooms ::)



Edit2: I've reduced the map detail when there's over 64 rooms, which makes drawing the pause screen about four times faster. e.g. Drawing 128 rooms is about 0.21 seconds.

Whirligig

LOL, 16834 rooms? That's 40 times the size of Dimension VVVVVV!  :vitellary: