Started by Robson, February 02, 2010, 09:35:15 PM
Quote from: arcticwolf15 on June 06, 2010, 06:53:53 PMHey, I was a campaign tester!
Quote from: Shasharala on June 06, 2010, 08:04:18 PMRobson, it would appear that this new version you released is set in default debugging mode. Is that on purpose?
Quote from: Shasharala on June 06, 2010, 08:24:17 PMI suppose you're referring to the campaign you designed, and since I don't see it in this version, are still working on?
Quote from: Shasharala on June 06, 2010, 08:33:26 PMWell, now that classes are almost over, I'll be able to finally produce a campaign in my free time. All I gotta do is learn how to make levels. It musn't be too hard, I presume.
Quote from: Shasharala on June 06, 2010, 08:24:17 PMBy the way. I have to admit that now that we gain points for each line in the Super Cellulatron it feels much more rewarding. Before I'd get a score of 4, but now I can brag about having a score of 100's of points!It feels like all my effort counts. Before, if I didn't make it to the end of one "wave"(don't know what to call it here) I'd be rewarded one point, but not rewarded for making it 3/4's of the way through one "wave".
Quote from: Shasharala on June 06, 2010, 08:54:45 PMAt the end of the game, when in the room with Ahnic, if you're on the side with Ahnic and flip upwards one passes right through the bounce beam at the bottom of the level and ends up on the other side. But when testing the bounce beam from the other side, it remains functional. Since I havn't constructed any levels yet, is this normal? Is it possible to control which sides of a bounce beam bounce the player back?