Started by Robson, February 02, 2010, 09:35:15 PM
Quote from: nathanel on February 14, 2010, 10:55:59 PMFor the code, well, thanks for explanation. One more silly question: Did you have to program a code that turns playfield at its current state into a picture that is then rotated, or is that PlgBlt function capable of immediate transformation of program's display? Anyway sorry for offtopic here.
Quote from: nathanel on February 14, 2010, 10:55:59 PMAnd the Conway's Game of Life idea is superb! Actually, I've been thinking about a simple shoot-em-up game with enemies at least partially generated by Conway's rules (or some other rules), but, to my big dissapointment (but also delight) I found out that someone has already done it! But still this topic is extremely innovative and hot, it's procedural generation and replayability at their best.Or maybe not so innovative, as when trying to find the game I've mentioned I just found a bunch of other games using Conway's Game of Life. :| Well, definitely still hot.
Quote from: Shasharala on February 15, 2010, 04:40:07 AM"They're waiting for you Gordon... in the TEST CHAMBER." Woowoo!Best line ever!I am so excited to play.
Quote from: Requiem on February 23, 2010, 09:22:53 AMRobson, if you're looking for testers, or decide to later on in development, I'd love to be a part of it. Looks like a great ASCII twist on the game, and I'm really looking forward to playing and making my own levels in Y.
Quote from: Requiem on January 06, 1974, 08:12:53 AMOn topic, Adding a bullet time would definitely be interesting. Could possibly make for some extremely hard, extremely awesome DTTHW puzzles that are designed with that in mind. I say it is a pretty cool idea.
Quote from: Requiem on February 25, 2010, 04:50:27 AMWaiting patiently for Y, now... Looking forward to it.
Quote from: SoulEye on March 05, 2010, 07:51:38 AMDo you need music for this?
Quote from: SoulEye on March 05, 2010, 05:19:31 PMDrop me a mail at souleye at gmail dot com and we'll work something out