The engine is complete!
Moving platforms are now finished:

(It's hard to tell they're moving on a screenshot!)
Campaigns can now be set as
OneSwitch, which disables left and right movement. I'm imagining that the direction tiles will be very useful for these campaigns. I'm tempted to write in a bit of code that would make individual levels OneSwitch as well, to allow me to make some new types of rooms within a regular campaign. Currently the menu isn't navigatable using oneswitch, but when I make a suitable campaign I'll get that sorted.
Cutscenes are linked to areas of tiles within a level, so when the player moves into that area, the cutscene plays. The timer is paused while the cutscene plays.
Finally, it's possible to take "screenshots":
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Flip Check 2
d:0/3 s:2/6 t:167/30If anyone knows how I can create a black background using the forum bbc codes, I'd be very grateful. That would allow me to use the colours from the game, so these screenshots would look exactly like the game.
I'm now onto Step 2, which is testing the engine and removing bugs. This doesn't really give me much opportunity to post screenshots, so I'll make up for that by posting a new video next week.
Waiting patiently for Y, now... Looking forward to it. 
It's one step closer now
